What is it that makes a good Multiplayer map...
Is it detailed color maps???
The dynamics of many different game types???
Coop playability???
Giant frays crashing in waves of steel and blood???
Tactical Dwarf and Archer combos???
Titanic Creatures???
What do you guys wanna see???
Are you not ENTERTAINED!!! (what do ppl want in MultiPlay?)
- BambooStew22
- Posts: 67
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- Location: Ohio
- juliocpaes
- Posts: 1263
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Re: Are you not ENTERTAINED!!! (what do ppl want in MultiPla
Hi,
BambooStew22
I believe that people like better of playability. later, the items you listed.
personally, I like solo maps (single-player), the gloomy atmosphere, and macabre, for example, the graveyard and catacombs mesh of myth 2.
in plugins of my authorship, I like very snow, or night atmosphere, with heavy rain.
BambooStew22
I believe that people like better of playability. later, the items you listed.
personally, I like solo maps (single-player), the gloomy atmosphere, and macabre, for example, the graveyard and catacombs mesh of myth 2.
in plugins of my authorship, I like very snow, or night atmosphere, with heavy rain.
Re: Are you not ENTERTAINED!!! (what do ppl want in MultiPla
Assuming you're making a regular myth map I'd focus on terrain variety (both displacement and terrain types) to allow for strategic advantages/options, and a unique factor (something cool other maps don't have (game-play wise, not just visually)).
as far as what I'd like to 'see' (I don't play myth), I'd like to see a visually pleasing map, which means a complex design with a random feel to it, a combination of various terrains (a winter lava map? a city in water? something new, combined with something old...), and a map that looks equally impressive without detail textures (a detailed hand crafted colormap).
that's it...
...Giz
as far as what I'd like to 'see' (I don't play myth), I'd like to see a visually pleasing map, which means a complex design with a random feel to it, a combination of various terrains (a winter lava map? a city in water? something new, combined with something old...), and a map that looks equally impressive without detail textures (a detailed hand crafted colormap).
that's it...
...Giz
Re: Are you not ENTERTAINED!!! (what do ppl want in MultiPla
Gizmo,
Sorry this is totally off-topic :
Would post the myth-like world map Graydon posted a few months ago on this board, without the watermark Graydon added ?
Thanks in advance,
bigbro
Sorry this is totally off-topic :
Would post the myth-like world map Graydon posted a few months ago on this board, without the watermark Graydon added ?
Thanks in advance,
bigbro
Re: Are you not ENTERTAINED!!! (what do ppl want in MultiPla
Bigbro,
next time just send a PM...
...Giz
next time just send a PM...
...Giz
- kingthrall
- Posts: 118
- Joined: Mon Jun 14, 2010 10:29 am
- Location: Australia
Re: Are you not ENTERTAINED!!! (what do ppl want in MultiPla
three major things when making any regular multilayer map. This is what I do when I make my starctaft 2 maps.
1. Terrain has to be generally of a fair advantage to every team where they are located, you cant give one team all the high cliffs ect.
2. Flanks, Traps, Ambushes and Area's of Tactical advantage. Make area's that can be good for holding, crossroads suitable for ambushes and area's where multiple flanks can occur if not scouted properly.
3. Landmarks, nice textures. Dont make too much landmarks or lots of doodads on the map. Enough to make it realistic, textures are a great addition but are by no means important.
1. Terrain has to be generally of a fair advantage to every team where they are located, you cant give one team all the high cliffs ect.
2. Flanks, Traps, Ambushes and Area's of Tactical advantage. Make area's that can be good for holding, crossroads suitable for ambushes and area's where multiple flanks can occur if not scouted properly.
3. Landmarks, nice textures. Dont make too much landmarks or lots of doodads on the map. Enough to make it realistic, textures are a great addition but are by no means important.