plugin, Freedom 2: The east

Talk about anything here.
User avatar
juliocpaes
Posts: 1263
Joined: Mon Feb 14, 2011 12:07 am
Location: Madrigal - Brazil
Contact:

Re: plugin, Freedom 2: The east

Post by juliocpaes »

William,

oh yes. I agree.

many films have, perhaps, a hidden message, a political message.
we have to have discernment to separate the entertainment of these crap.
however, the plugins Freedom 1 and 2, I found it very fun to play. :D
User avatar
William Wallet
Posts: 1494
Joined: Tue Mar 30, 2004 9:40 am
Location: Perth Australia
Contact:

Re: plugin, Freedom 2: The east

Post by William Wallet »

That's most kind of you!
The plugins really are a mess. I made a patch to fix a crashing issue with Freedom 2, but lost it in a hard drive crash. It's been so long since I did any mapmaking that I can't remember the bug or how to fix it.

Oops!
Okay I got the models but now I'm too dumb to do anything with 'em
User avatar
juliocpaes
Posts: 1263
Joined: Mon Feb 14, 2011 12:07 am
Location: Madrigal - Brazil
Contact:

Re: plugin, Freedom 2: The east

Post by juliocpaes »

Willian,

I liked the images of the pregame / postgame. although simple, but was very well drawed and made to give understanding about the game's storyline. :wink:
User avatar
kingthrall
Posts: 118
Joined: Mon Jun 14, 2010 10:29 am
Location: Australia

Re: plugin, Freedom 2: The east

Post by kingthrall »

William Wallet wrote:That's most kind of you!
The plugins really are a mess. I made a patch to fix a crashing issue with Freedom 2, but lost it in a hard drive crash. It's been so long since I did any mapmaking that I can't remember the bug or how to fix it.

Oops!
I just want to say a thank you for making this awesome plugin again , cause I love the sheer funniness of the children's voices and the simple designed drawings like the kings head on a pike in freedom 1.

This is probably in my top 5 co-op Plug-ins
User avatar
William Wallet
Posts: 1494
Joined: Tue Mar 30, 2004 9:40 am
Location: Perth Australia
Contact:

Re: plugin, Freedom 2: The east

Post by William Wallet »

"I liked the images of the pregame / postgame."

That's very kind! They were done using a very old, very unreliable iMac mouse (the ugly round ones from 1998) so it was basically impossible to draw anything good. These days, I would've scanned something in or drawn it using a WACOM tablet.

"This is probably in my top 5 co-op Plug-ins"

Very generous of you! It doesn't come close to measuring up to my favourite stuff (Ephor of Myrgard, 1861) but I really had fun putting it together. I always wanted to make a 'proper' plugin but life got in the way of that.
Okay I got the models but now I'm too dumb to do anything with 'em
User avatar
juliocpaes
Posts: 1263
Joined: Mon Feb 14, 2011 12:07 am
Location: Madrigal - Brazil
Contact:

Re: plugin, Freedom 2: The east

Post by juliocpaes »

Hey Sir William, :D

I posted some plugins in Tain, but I admit that playability and story are very basic.
I wanted to have the creativity to make a 'proper' story and make a plugin notorious for players to play several times. unfortunately, I did not have a good idea until now. :|
I have a project on the march: a plugin single-player . Not a problem to do the :
- programming / music * sounds / images pregame and postgame, parameterizations.
etc. is only difficult to make a good storyline. :lol:

http://tain.totalcodex.net/forum/viewto ... f=2&t=5495
User avatar
William Wallet
Posts: 1494
Joined: Tue Mar 30, 2004 9:40 am
Location: Perth Australia
Contact:

Re: plugin, Freedom 2: The east

Post by William Wallet »

Ha! I guess it's difficult, but I enjoy it. Writing is a great way to waste time, I reckon :D
Okay I got the models but now I'm too dumb to do anything with 'em
ThreeTigerSilverWind
Posts: 92
Joined: Tue Aug 11, 2009 3:30 pm

Re: plugin, Freedom 2: The east

Post by ThreeTigerSilverWind »

Great plugins, William Wallet. I've been able to play Myth again recently and I've played your two Freedom plugins multiple times.

I agree with kingthrall that the child's voice for Solomon the Knight is hilarious. I was wondering why the sizes of Solomon and Bolanfui were so much smaller than the other heroes--then I read your readme and understood they were meant to represent their real-life, undersized counterparts. Solomon's introduction and drawing for his secret level were also hilarious.

The cavalry unit in your second plugin has become one of my favorite units; the unit fits right in with the other Myth units and the charging ability suits the unit really well.

It's too bad the second (or was it third?) level in Freedom II keeps crashing. Do you have a fix for that level? I believe it was the training academy level.
Myrd
Site Admin
Posts: 4031
Joined: Fri Mar 19, 2004 10:17 pm

Re: plugin, Freedom 2: The east

Post by Myrd »

ThreeTigerSilverWind wrote: It's too bad the second (or was it third?) level in Freedom II keeps crashing. Do you have a fix for that level? I believe it was the training academy level.
Is it a hard crash to the desktop or just back to the main menu?
ThreeTigerSilverWind
Posts: 92
Joined: Tue Aug 11, 2009 3:30 pm

Re: plugin, Freedom 2: The east

Post by ThreeTigerSilverWind »

Myrd wrote:
ThreeTigerSilverWind wrote: It's too bad the second (or was it third?) level in Freedom II keeps crashing. Do you have a fix for that level? I believe it was the training academy level.
Is it a hard crash to the desktop or just back to the main menu?
It is a hard crash to the desktop. I'll post the crash log here:

2011-07-28 16:35:12
Myth II Build 374 running under Modern Windows 5.010000 ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
ATI Mobility Radeon X1400 x86/SSE2 | ATI Technologies Inc. | OpenGL 2.0
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Patch 1.7 Templates
Jon God's Bungie Map TexturesB5
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue'.
Running OpenGL at 1680 x 1050
Starting mesh "|bPrologue|p"...
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Running OpenGL at 1680 x 1050
Starting mesh "The Trek Through Dunsinane"...
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Running OpenGL at 1680 x 1050
Starting mesh "Snowtill"...
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
0 0x00404c58 __byte_swap_data + 0x0158 (corelibrary\cseries\byte_swapping.c:154)
1 0x00404de0 _byte_swap_data + 0x0010 (corelibrary\cseries\byte_swapping.c:66)
2 0x0044a0f0 _import_map_actions + 0x0050 (myth2code\map_actions\map_actions.c:1832)
3 0x004a9e38 _initialize_mesh_for_new_map + 0x0058 (myth2code\mesh.c:438)
4 0x004c6e9a _initialize_myth_for_new_map + 0x01d6 (myth2code\myth.c:544)
5 0x0f0060d4 ? + 0x0000 (?:0)
Stack Trace Complete
Recording Buffers Flushed
Saved Recording To 'Crash- Jul 28 16.54.11 2011'
User avatar
William Wallet
Posts: 1494
Joined: Tue Mar 30, 2004 9:40 am
Location: Perth Australia
Contact:

Re: plugin, Freedom 2: The east

Post by William Wallet »

Off the top of my head, it's an action in the scripting that causes it. It doesn't crash on the Mac (PowerPC) version because there's a difference in the debugging or some such .. can't remember now. I patched it, but the patch is lost to a hard drive crash.
Okay I got the models but now I'm too dumb to do anything with 'em
Post Reply