Pyro wrote:You still have not updated the game as I suggested.
Download and run the 1.7.2 update.
Ah sorry ok ill update.
Ok heres the log.
2011-09-10 11:05:13
Myth II Build 374 running under Modern Windows 6.010000 ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for DirectX 11 devices...
Found adapter: NVIDIA GeForce GT 240M
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
GeForce GT 240M/PCI/SSE2 | NVIDIA Corporation | OpenGL 3.3
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Patch 1.7 Templates
Loading Patch Files Succeeded
Running OpenGL at 1366 x 768 (VSync ON)
Starting mesh "|iGreen Berets-Basic Training|p" with 2 plugins...
GB_MultiMythOveride_V1.1
GB_SoloMeshes_V1.1
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
0 0x00404ca3 __byte_swap_data + 0x010d (corelibrary\cseries\byte_swapping.c:181)
1 0x00404de0 _byte_swap_data + 0x0010 (corelibrary\cseries\byte_swapping.c:66)
2 0x00497a74 _byte_swap_bitmap_pixels + 0x00ac (myth2code\bitmaps.c:753)
3 0x004eb3f6 _build_collection_pointers + 0x007a (myth2code\shapes.c:1842)
4 0x004ebf56 _get_collection_index + 0x001a (myth2code\shapes.c:526)
5 0x004b30f4 _postprocess_monster_definition + 0x060c (myth2code\monster_definitions.c:871)
6 0x004994f8 _definition_tag_to_index + 0x00b8 (myth2code\definitions.c:591)
7 0x004edf50 _postprocess_unit_definition + 0x00e0 (myth2code\unit_definitions.c:156)
8 0x004994f8 _definition_tag_to_index + 0x00b8 (myth2code\definitions.c:591)
9 0x004ede80 _custom_unit_definition + 0x0070 (myth2code\unit_definitions.c:101)
10 0x004b9267 _new_monster_palette_entry + 0x0079 (myth2code\monsters.c:533)
11 0x004a7b24 _add_markers_to_new_map + 0x00ac (myth2code\markers.c:402)
12 0x004c6f67 _initialize_myth_for_new_map + 0x0109 (myth2code\myth.c:604)
13 0x004a4382 _begin_game + 0x003e (myth2code\main.c:1868)
14 0x004a6703 _change_game_state + 0x04ad (myth2code\main.c:1579)
15 0x004a77e1 _update_game_state + 0x000f (myth2code\main.c:1439)
16 0x004a78bc _main + 0x0084 (myth2code\main.c:376)
17 0x004ecb7f _WinMain@16 + 0x0011 (myth2code\shell_windows.c:273)
18 0x0051255f _WinMainCRTStartup + 0x0051 (crt0.c:251)
19 0x767e3677 ? + 0x0000 (?:0)
20 0x77779f02 ? + 0x0000 (?:0)
21 0x77779ed5 ? + 0x0000 (?:0)
Stack Trace Complete
Recording Buffers Flushed
Saved Recording To 'Crash- Sep 10 11.05.43 2011'