Windows XP sp3
2013-08-18 16:53:39
Myth II Build 427b running under Modern Windows 5.010000 ----------------------------------------------
Loading poweruser.txt... not found.
DEBUG: Updating monolithic tag cache:
Initial count: 94
Number removed: 0
Number added: 0
New count: 94
INFO: ignoring non-required patch file 'Patch 1.4 Interface'
INFO: ignoring non-required patch file 'Patch MariusNet'
DEBUG: Adding 12 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch 1.3
Patch 1.4
Patch 1.5
GateofStormsNet
Patch 1.8 Interface
Patch Templates
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Direct3D initialization failed; selected modes may not be supported.
Found 0 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
GDI Generic | Microsoft Corporation | OpenGL 1.1
Initializing sound with DirectSound...
Initialized for DirectSound3D using COM
DirectSound initialized successfully.
Warning: Unable to find cutscene 'prologue'.
Establishing connection with metaserver at metaserver.gateofstorms.net:6321...
Connected.
Running OpenGL 1.1 at 640 x 480
Starting mesh "Proving Grounds"...
Using 1.8.0 gameplay...
OpenGL: Initialized with ErasePreviousFrame=0, MaxAnisotropy=8, MSAASamples=1, UseDepthTest=1, UseMipMaps=0, UseNPO2Textures=0, UseShaders=0, UpdateCMapChunked=1, UseCMapTiles=0, UseAppleClientStorage=0
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
0 0x5ed6a21e ? + 0x0000 (?:0)
Stack Trace Complete
Recording Buffers Flushed
Saved Recording To 'Crash- 2013-08-18 16.59.35'
Myth II Build 427b Crashes on Game Start
Re: Myth II Build 427b Crashes on Game Start
What graphics card do you have? If you don't know the answer, do you know what brand and model computer you have or is it some custom computer? Does Myth2 load if you try Software rendering? Can you try loading OpenGL with 1.7.2 and show us a log for it?
If you don't have the executable for 1.7.2, download this zip file. Extract it and place it in your Myth 2 folder. Run it instead of the regular one and load up a map. Quit the game and show us the log for that one.
If you don't have the executable for 1.7.2, download this zip file. Extract it and place it in your Myth 2 folder. Run it instead of the regular one and load up a map. Quit the game and show us the log for that one.
Re: Myth II Build 427b Crashes on Game Start
Yeah there's definitely some sort of graphics/driver issue there - potentially you're missing graphics drivers entirely. Software mode should work, but ideally figure out what sort of graphics card you have and get updated drivers for it.
Re: Myth II Build 427b Crashes on Game Start
Thanks for your support. It appears to work under SOFTWARE for graphics. My graphics card is Intel(R) 82915G/GV/910GL Express Chipset Family. I think that's my graphics card.
Re: Myth II Build 427b Crashes on Game Start
Try this to detect if your Intel graphics drivers are up to date. Go there and click on the "Check your system for updates" button. If there is an update for you, install it and see if Myth under OpenGL works for you.
Re: Myth II Build 427b Crashes on Game Start
My Intel graphics driver is up to date.
Here is the 1.7.2 log.
2013-08-29 16:42:52
Myth II Build 374 running under Modern Windows 5.010000 ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 0 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
GDI Generic | Microsoft Corporation | OpenGL 1.1
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Patch Templates
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue'.
Establishing connection with metaserver at myth.mariusnet.com:6321...
Connected.
Disconnecting from metaserver.
Warning: Unable to find cutscene 'prologue'.
Running Software at 1152 x 864
Starting mesh "Willow Creek"...
Using 1.7.2 gameplay...
Warning: Unable to find cutscene 'prologue'.
Closing Myth.
Here is the 1.7.2 log.
2013-08-29 16:42:52
Myth II Build 374 running under Modern Windows 5.010000 ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 0 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
GDI Generic | Microsoft Corporation | OpenGL 1.1
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Patch Templates
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue'.
Establishing connection with metaserver at myth.mariusnet.com:6321...
Connected.
Disconnecting from metaserver.
Warning: Unable to find cutscene 'prologue'.
Running Software at 1152 x 864
Starting mesh "Willow Creek"...
Using 1.7.2 gameplay...
Warning: Unable to find cutscene 'prologue'.
Closing Myth.
Re: Myth II Build 427b Crashes on Game Start
Here is the 1.7.2 log running under OPEN GL...
2013-08-29 16:48:11
Myth II Build 374 running under Modern Windows 5.010000 ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 0 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
GDI Generic | Microsoft Corporation | OpenGL 1.1
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Patch Templates
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue'.
Running OpenGL at 1152 x 864
Starting mesh "Willow Creek"...
Using 1.7.2 gameplay...
glGetProcAddress(glActiveTexture) failed!
2013-08-29 16:48:11
Myth II Build 374 running under Modern Windows 5.010000 ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 0 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
GDI Generic | Microsoft Corporation | OpenGL 1.1
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Patch Templates
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue'.
Running OpenGL at 1152 x 864
Starting mesh "Willow Creek"...
Using 1.7.2 gameplay...
glGetProcAddress(glActiveTexture) failed!
Re: Myth II Build 427b Crashes on Game Start
Did you try Pyro's link or do you know that in some other way?Edulus wrote:My Intel graphics driver is up to date.
From the logs it doesn't look like your graphics driver is up to date, because they say Myth isn't detecting any video card at all.
From your second log, OpenGL isn't working on 1.7.2 either. Have you always played Myth in software mode? If so you could just do the same in 1.8.glGetProcAddress(glActiveTexture) failed!
Re: Myth II Build 427b Crashes on Game Start
I tried Pyro's 'Intel Driver Update Utility' link. It returned:
I am currently shopping on eBay for a PCI-e x1 high profile 256mb video card. I think that if I install such a thing my problem will be resolved.
I have previously played Myth in OPEN GL mode. When I play Myth in Software mode the graphics are bad, bad, bad - but at least it doesn't crash.A customized computer manufacturer driver is installed on your computer. The Intel Driver Update Utility is not able to update the driver. Installing a generic Intel driver instead of the customized computer manufacturer driver may cause technical issues. Contact your computer manufacturer for the latest driver for your computer.
I am currently shopping on eBay for a PCI-e x1 high profile 256mb video card. I think that if I install such a thing my problem will be resolved.
Re: Myth II Build 427b Crashes on Game Start
Ok, so that message doesn't say that the driver is already up to date, it just says that it could not be updated by the intel driver update utility because there is a custom driver present.
Before you go to replace the whole card, you could try to find an updated driver from your computer manufacturer. You could also try uninstalling the customized driver and replacing it with the generic one.
Before you go to replace the whole card, you could try to find an updated driver from your computer manufacturer. You could also try uninstalling the customized driver and replacing it with the generic one.
Re: Myth II Build 427b Crashes on Game Start
Buying a used PCI-e x1 video card is not expensive. I want to do it.
I rolled back the driver for the integrated graphics card. I thought that mb an update of the driver is the source of the problem. Rolling back the driver has not resolved this.
I want to try uninstalling the customized driver and replacing it with the generic one.
Thank you for your help and for being nice to me.
I rolled back the driver for the integrated graphics card. I thought that mb an update of the driver is the source of the problem. Rolling back the driver has not resolved this.
I want to try uninstalling the customized driver and replacing it with the generic one.
Thank you for your help and for being nice to me.