Has anyone played path of the damned? Was playing it a while ago but somehow I couldn't trigger a victory (solo, online, on legendary).
Has anyone played and won?
http://tain.totalcodex.net/items/show/p ... the-damned
Path of the damned - victory doesn't trigger
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Re: Path of the damned - victory doesn't trigger
I looked at the script, and it seems to have some broken and duplicate difficulty level check actions. I believe the script won't work properly for anything higher than normal difficulty.
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Re: Path of the damned - victory doesn't trigger
Aww that's a shame.
Re: Path of the damned - victory doesn't trigger
If only Pyro were around he could probably fix it pretty easily.
- juliocpaes
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Re: Path of the damned - victory doesn't trigger
I'm really miss presence of our dear myth friend Pyro .Melekor wrote:If only Pyro were around he could probably fix it pretty easily.
he on vacation? or work trip? or will he marry?
Julio
Re: Path of the damned - victory doesn't trigger
Hey, you're the programmer. How about taking the 5 minutes it would take you to learn Myth's scripting. Then again if you want to take that time to code Myth stuff, we can overlook this instance of laziness.Melekor wrote:If only Pyro were around he could probably fix it pretty easily.
Re: Path of the damned - victory doesn't trigger
I looked into this some days ago and I can easily fix the problem, but if anyone knows if there was ever an updated version of this plugin I would like to know. The plugin is from December 2000, so it is hard to find any info as no Myth site or forum has any posts from those days. Any such posts have been lost through time.
Re: Path of the damned - victory doesn't trigger
It was listed on the following page until 2006 (still accessible through the Wayback Machine):
http://projectmagma.net/past_work.shtml
http://projectmagma.net/past_work.shtml
Both of the links are for Version 1.0 (PathoftheDamnedv1.0.zip) .Path of the Damned By - True Peril (Smiths of Muirthemne)
Path of the Damned is a solo set on the mesh of 'Down a Broken Path,' and is Teepens' first complete map (including the best mono-instrumental music you'll hear!) that he made in late 2000. It involves you going down the same path previously trekked, with new surprises at every corner. This map includes various numbers of enemies (from 200 to 500 depending on difficulty), a bio-degrader, a storyline set in the Unfought Battles of Myth II (UBoM2) theme, and some pretty heavy scripting for the time it was made (over 400 Map Actions). This is a hard map when played on the highest difficulty, as an objective in the map is to always keep all the starting ten soldiers alive throughout the entire game; no more are ever passed out, and they're key for this 'possible' storyline, after The Summoner, to continue on.
Download Path #1 (Project Magma)
Download Path #2 (Doughie.com)
Re: Path of the damned - victory doesn't trigger
Similar info is "actively" archived at the Mythgraveyard
http://mythgraveyard.org/001566
The MG has EVERYTHING, right?
http://mythgraveyard.org/001566
The MG has EVERYTHING, right?
For manuals and tips about Myth, visit http://tinyurl.com/MythGuides
Re: Path of the damned - victory doesn't trigger
Fixed. The one on the Tain has been replaced with a v1.0.1 of the plugin that can be beat on Legendary now.
Re: Path of the damned - victory doesn't trigger
hardly. just stuff i've tripped over, or people have pointed me in the direction of.jason_ac wrote: The MG has EVERYTHING, right?