So I just started getting this error whenever I try to open a mesh with Loathing.
I can open it in Oak, I can even run the map no problem in game but I can't open it in loathing
I've tried both Windows 7 and OSX versions of Loathing and got the same crash
heres what the log had to say
\magma\myth2\tools\Myth 2\bitmaps.c, line #148: assert: (1<<bitmap->width_bits)==bitmap->width && (1<<bitmap->height_bits)==bitmap->height
\magma\myth2\tools\Myth 2\bitmaps.c, line #149: assert: (1<<(bitmap->width_bits+bitmap->pixel_upshift))==bitmap->bytes_per_row
\magma\myth2\tools\Myth 2\definitions.c, line #614: vassert: collection definition index #-97 not in [0,#178) - index>=0 && index<definitions->count
\magma\myth2\tools\Myth 2\shapes.c, line #897: vassert: <unknown>: bitmap #544 not in [#0,#0) - bitmap_index>=0 && bitmap_index<header->bitmap_count
Crashed!
So I have no idea what it's trying to tell me.
Limitation in Loathing?
Loathing Crash
- DarthRevan555
- Posts: 337
- Joined: Sun Jul 22, 2007 1:15 pm
- Location: Seattle, WA
- Contact:
Loathing Crash
Insert text here.
Divine entity of map making.
Undefeated god of 1v1 map making contests that have yet to happen.
Insert massive ego here
Someone tell this guy to stop having so many signatures
Divine entity of map making.
Undefeated god of 1v1 map making contests that have yet to happen.
Insert massive ego here
Someone tell this guy to stop having so many signatures