Film Chat Extractor? - Does one exist? Can I make one?

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ducky
Posts: 191
Joined: Fri Apr 09, 2004 6:07 am

Post by ducky »

Hi guys,

I'm in college at the moment, studying discourse (linguistics) among other things. One of our emperical papers involves the analysis of, well, discourse. While various troves and genres of discourse are available for study, I was wondering, should I be interested in examining in-game myth discourse (and if such an examination might even be worthwhile), if it was possible to create a program that extracts the game-chat from a film to a text document.

Basically, if I had a 'film transcription' program that I could run my films through, and come out with a document of game chat-comments organized by speaker & time, I would then have a sizeable chunk of data to analyze.

So, once again: does such a program exist? is such a program possible? if so, and if one doesn't exist, could somebody point me towards the realization of this program?

Curiously yours,
Ducky
Pistol_Pete
Posts: 183
Joined: Sun Mar 21, 2004 3:45 pm
Location: Massachusetts, USA.

Post by Pistol_Pete »

Hmmm...a Myth chat extractor sounds familiar. I vaguely recall someone creating one a few years ago - perhaps it was a #CP#'er or something to that effect. The noggin' isn't working that well right now, so I might be utterly wrong.

Oh yeah, I hope everything is going well on your end. I hope school works out for ya.
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TarousZars
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Post by TarousZars »

This is the only one i've ever used, hope it helps http://www.smicker.com/mythce/
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Baak
Posts: 1109
Joined: Sat Mar 20, 2004 6:26 pm
Location: Mything

Post by Baak »

I have also built one but it is currently private. I don't know if I will ever make it public but here is an example of chat from our latest match:

H'Pak Chat Extracted

It's part of my film cataloger/renamer project that I currently only use in-house.

Interesting things to notice: (1) It's HTML and will print all the special Mac characters to be read by a Mac *or* a PC; (2) I show the time of chat to include a Planning Time (PT) count towards 0, then regular game time, then any Sudden Death (SD) chat as well as Post Game (PG) chat so you can see when they all occurred.

I still have plans to someday make a public web-based version so people could submit films and have it spit out a catalog and/or the chat extracted. It's one of those "someday" projects right now as I have higher priorities - like Rocket Dorf Fest v5.0 and several maps/plugins!

I won't release the current C/C++ code publicly however as it includes some library code that I cannot distribute.

But to answer your question, yes it can be done. :)


If you zip your films and post them somewhere that I can download (don't email them to me unless they are < 500K), I will be happy to run them through the program and send you the extracted chat.

... but only if you give me credit somewhere in your paper/project! :;):

Oh and it also dumps a text-only version (without the special character conversion though), which would probably be easier to analyze.


I enjoyed reviewing the chat of games when we were in the MWC this year. Was very interesting. Here's one example:

MWC 04 - H'Pak QR1 Chat Extracted




Edited By Baak on 1097863727
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