how much of Myth's code is being used to run Loathing (just curious)? Besides visuals, I am trying to think of what it needs it forMelekor wrote:Good memory. Yeah, Idles was porting it to wxWidgets. I don't recall exactly how far it got but I believe it was more than 50% done (should check it out at some point and see where it's at). Finishing that up would be the best bet for loathing on modern OSX.
Loathing in Oak: Loathing uses the Myth code so putting it inside Oak wouldn't work with my plan to open source Oak. And rewriting all the loathing functionality from scratch would be a waste of time. Either way it would also need UI which is also a ton of work. While I agree it would be cool in theory, I don't think it can be justified.
Is Apple's move to end OpenGL / OpenCL the end of Myth?
Re: Is Apple's move to end OpenGL / OpenCL the end of Myth?
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Re: Is Apple's move to end OpenGL / OpenCL the end of Myth?
looking quickly, it seems like the project includes basically all the myth code. Even if it isn't all used, it's all tangled up together, probably was too much work to separate out the needed bits so no one ever bothered.