Lord of the Rings for myth2

A forum for discussing map making ideas and problems for the Myth series.
vinylrake
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Post by vinylrake »

Bieithons wrote: I saw that unit, but i dont believe it no is good for LOTR for too troll hammer...
i found 1 unit better, but i dont know if it too is good, i like this.

Image

what do you think about it guys?
Where did you find that this unit?
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
A-Red
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Post by A-Red »

Crypt of Arianna, or whatever that map is called. There's all sorts of crazy stuff in that plugin that never appeared anywhere else.
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Bieithons
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Post by Bieithons »

Yeah it is Crypt of Arianna unit...
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Bieithons
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Post by Bieithons »

Soo guys... The Tarous Zark recomended for me to use the unit "Diablo 2 Unit" for to be Balrog, but i dont know where i can found this unit Someone know where i found this unit or 1 similar for to be Balrog or Sauron?
Gleep
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Post by Gleep »

Here is a site for some Baldur's Gate and Icewind Dale units. The problem is the angle is a bit off which can be fixed in PS when you index it for ambering.

http://infinitum.planetdiablo.gamespy.c ... ims-df.php

Here are some Diablo 1 units, some of which have been ambered by oogabooga, Tarous Zars, and someone else I believe. Project Generico is the tagset with them, I believe.

http://www.planetdiablo.com/incandescen ... cence.html

I think there might be a Diablo 2 site somewhere(I'll look on the web and see if I can find it), if not I have a program that can pull the chopped up units into more usable bmp's for amber, but it's buggy. With all the mods for D2 you probably could find any unit you could ever want, but you'd still need to amber it. I think there is even a middle earth mod for D2 if you can find it on the web. If/when Oak comes out, I will go nuts creating collections for all kinds of stuff.
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Bieithons
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Post by Bieithons »

Thx Gleep,
but i dont arrive make the download, i believe that it no is free.
When i try make the download appear the folowing page.
Image
demanding the number card for register for the access.
vinylrake
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Post by vinylrake »

Since the animations don't appear to be free (at least the ones I looked at didn't have any free servers offering the files) I can't confirm if the files are a single attack animation or contain multiple sequences - but for a fully functional myth II unit one would need more than the single attack animation. At a bare minimum you'd need animation from the 8 different angles for move, attack, and death.

ps. How could you use PhotoShop to change the _angle_ a 3D model (unit) was rendered at once it's been flattened to 2D in an animated gif?
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
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ChrisP
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Post by ChrisP »

ps. How could you use PhotoShop to change the _angle_ a 3D model (unit) was rendered at once it's been flattened?
One way is: Edit --> Transform --> Perspective
Gleep
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Post by Gleep »

Sorry forgot you have to register for that site, it's free(although you can pay for faster downloads). Most of those from baldur's gate have diff angles and sequences. I also forgot that you need a program called sixdice for some of the filetypes if they don't have them uploaded in bmp or animated gif.
vinylrake
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Post by vinylrake »

ChrisP wrote:
ps. How could you use PhotoShop to change the _angle_ a 3D model (unit) was rendered at once it's been flattened?
One way is: Edit --> Transform --> Perspective
hmmm.... I never thought to use it that way - would it really give suitable results - e.g. would it really look like the image capture was done from a different angle?

I understand the concept of changing the perspective, I just think there are differences in what parts of a 3D model are visible when the original render is done that slanting the 2D image isn't going to be able to magically make visible. Is it a case of "if the rendered camera angle is close enough to the myth camera angle most people wouldn't notice the PS perspective shift"?
Lots of Myth stuff at http://mythgraveyard.org.
Sometimes I put hard to find stuff in my my Udogs folder.
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Bieithons
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Post by Bieithons »

i arrive take the animation of Diablo 2
but i dont know to convert the animation for unit for myth 2 (i never made it) :(
It is hard?
I tried open the program sixdice but it no is executable, maybe because need some archive EXE.
Gleep
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Post by Gleep »

If you can't get sixcide to run, then your out of luck getting .dcc files converted to .bmp. But if you get it running you just have to go to Image>Batch Convert, then select the folder the .dcc file is in(it will convert ALL .dcc files). Also make sure you select .dcc as the source type, .bmp as the target file type and Units as the palette type.

As for perspective issue--all perspective or skew does is alter the apparent camera height, so that the shot looks like it was taken from higher or lower angle to match myth's; and this shouldn't have any issue at all with parts of the model being hidden or covered with the small adjustment.
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Bieithons
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Post by Bieithons »

hehe
Now the sixdice is right here Gleep, the program require the Java (jre 1.5) for run. 8)
I arrive make what you said, the archives *.dcc is imported in *.bmp (all)
but i dont undestood how i pass it for collection for the unit. i need use tahoo for make it? how i pass it for local folder? (collection, projectiles, projectile groups, units, monsters etc).
The Diablo have 472 picts in *.bmp
I not undestood the form for to make it.
Gleep
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Post by Gleep »

well after you get the .bmp files you will need to import them into Amber and setup a collection for them. Amber is a mac only program and I have a pc, so I can't help you with that, sorry. If you have a mac I'm sure people here will give you intsructions for creating a collection.
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Bieithons
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Post by Bieithons »

Gleep wrote:well after you get the .bmp files you will need to import them into Amber and setup a collection for them. Amber is a mac only program and I have a pc, so I can't help you with that, sorry. If you have a mac I'm sure people here will give you intsructions for creating a collection.
Thank you for help with it i can begin to make the unit, it is value help 8)
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