Use Extended

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Point
Posts: 1805
Joined: Mon Mar 22, 2004 12:58 pm

using extended...

Post by Point »

if a negative number is in the cost for slopped terrain the unit can no longer walk on sloped terrain... so it seems terrain cost still effects the regular flags... and speed...

and why I have a negative number there I really dont know I have been reading the docs trying to find out why and i imagine i put the number there... though fear does strange things some time..

:)
if one does not learn from the failings of the past they are likely to suffer its return.
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Baak
Posts: 1109
Joined: Sat Mar 20, 2004 6:26 pm
Location: Mything

Re: using extended...

Post by Baak »

Point wrote:and why I have a negative number there I really dont know I have been reading the docs trying to find out why and i imagine i put the number there... though fear does strange things some time..

:)
I believe there is some "wrap around" with numbers exceeding, for example, 128 because the original display only shows -127 to 128. So if you inserted a value of 240 it would appear as -16.

Because the only terrain values affected by "use extended" are ones that were not used by the engine before (Desert and Grass) there should be no such side effects.

I would consult the link posted before by Horus (the second entry) if you have to mess with manually tweaking values.
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Point
Posts: 1805
Joined: Mon Mar 22, 2004 12:58 pm

ExTENDED FLAGS bug that will make terrain inpassable.

Post by Point »

not sure if that 1.4 guide is still valid... and still I didnt see anything on slopped terrain cost.. field


all i know is I use slopped terrain in my maps as slopped terrain that units can cross yet slower.. walking impassable replaces what others used steep and slopped for... anycase maybe thats why im the first to encounter this.

its the only explanation I can figure... unless the reduction in speed some how triggers the impassability... though the difference between other units that can still move on the slopes is that - value in the cost field ... its seems to be the only difference and the number I guess was generated by me checking boxes... i guess...

hmm not sure its just strange.. what happens if i manually zero that number for slopped terrain cost?


OK if I uncheck can target flying units the unit can go down the slopped ramps again.... if I recheck can target flying units... it can no longer move on the ramps. thus conclusion that terrain cost does effect passablity at least for slopes who knows what for the others....
if one does not learn from the failings of the past they are likely to suffer its return.
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