Colormap size

A forum for discussing map making ideas and problems for the Myth series.
lank
Posts: 766
Joined: Tue Mar 02, 2004 1:46 am
Location: Sydney, NSW, Australia
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Post by lank »

my experience some years ago with my 2560x2560 map was that it ran fine on my g3 266 with 160 megs of ram and close to 4000 scenery items and units. it was supposed to have a bunch of models, but never got that far. carl's problem is probably that the level is so huge and in particular has so many high resolution objects taking up memory - and we all know that osx is a huge memory hog regardless of what other apps may be running...
*toot*
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carlinho
Posts: 1224
Joined: Tue Jun 08, 2004 8:23 pm

Post by carlinho »

yeah, I guess the greek plugin (if I ever finish!!! hahaha it's taking forever...) is going to be playable in pc's only, and newer models...
but well...what the hell...I don't want to go for less...it's painful but 2560x2560 is the size of the city... :lol:
http://carlinho7.tripod.com
Home of ANCIENT and CLASSICAL GREECE plugin on the works.
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