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Posted: Sat Nov 03, 2007 9:23 am
by Zeph
you should consider improving gameplay instead of eyecandy. I dont think people will mind your crocs if they can't have a fun game
Posted: Sat Nov 03, 2007 5:51 pm
by carlinho
that's the problem of working in advertising....
eyecandy is everything...hehehehe
a'ight
no crocs for now, until I finish the level and see what it gives back
Posted: Mon Nov 05, 2007 2:54 am
by carlinho
but here goes a rough sketch of the river I was mentioning
it's just a colormap I did really quick for a new level, but the river colors blended really nice, so if I continue working on it + throw some nicer plants it could look really nice with crocs...
and hoplites are sloooooooooow when crossing rivers, so crocs or missile troops can harm them really bad...
as you can see I worked so little on the map that even the water reflections are wrong, they reflect blue...
but whatever, you are right, I'll work on the gameplay, no crocodiles....for now...
Posted: Sun Nov 18, 2007 8:23 pm
by carlinho
a'ight
as the onyx guys already know I did the croc unit in the end
here's some screenshots of how it looks
general view of the Nile map with new palms
crocs starting to attack:
semi-submerged crocs:
in the year 2042 carlino finishes his plug....
Posted: Mon Nov 19, 2007 1:04 pm
by Point
Ha the never ending quest to create a vision .....
I will be
passing through LA this week some time and a again in a few weeks... we
should see about meeting up again and seeing if we can get a path to completion on these projects of ours... the years are going by fast....
Posted: Mon Nov 19, 2007 1:54 pm
by carlinho
haha, I know , I know
I'm crazier than ever at work , and life's taking it's toll too
but don't worry, I get so stressed out everyday working that apart from sports and life I need to create other worlds where to be king of the island
so I'll keep working on myth until I finish this,
Posted: Mon Nov 19, 2007 2:13 pm
by Eddaweaver
Did you draw and compile the crocodile unit yourself?
Posted: Mon Nov 19, 2007 4:41 pm
by gugusm
Looking nice, I'd say.
Posted: Mon Nov 19, 2007 5:18 pm
by carlinho
edda: well it's a 2d render out of an animated 3d model.
it's a complicated thing but if you don't do too many animations (lime in the case of crocs) it's pretty easy, I do the units in poser, then photoshop, then amber, then fear, then loathing, I guess most of the units in myth where done this way, although now some guys are using more complex programs like maya instead of the older poser thing
thanks gug
will it work....
Posted: Tue Nov 27, 2007 1:38 pm
by Point
Carlino did you ever test to see if y
your larger than 256x256 bit maps
would work online or on pc's ?
I know in 1.3 myth that anything over 256 pixels
would crash many pc's online....
you really should do some testing before 1.7
cuz it could be something 1.6 did or did not
fix
it would be a bummer if the only way to play
would be offline or with macs ...
lag aside if it does work renders could
look a lot nicer.... and would solve the unit
changing by artifact object size problem by being able
to render to scale....
Posted: Tue Nov 27, 2007 2:47 pm
by carlinho
to be honest never tested it point
I know I'm a lazy bastard
I never played myth online in my life so I have no idea how to do so
why don't we create a testing plug and test it one of this days?
I'll do so and once I have it I'll let you know
cheers
umm good idea...
Posted: Tue Nov 27, 2007 6:49 pm
by Point
Well build a plug and we will see... I have the macs and the pc's to test it on
get your marius acount or guest guest it...
i know it works offline on the mac...
we have played that though will be fun to see how it plays or lags online....
if it works smooth then myth just got a lot better looking....
render of bitmaps wise...
Posted: Sat Dec 15, 2007 6:39 am
by carlinho
a little of eye candy:
a new render of Leonidas, with a new shield texture based on some historically accurate tips a history connoisseur gave me
another render
if what myrd discovered launches with myth 1.7 (faster fps in modern graphic cards) this render "could" be a real myth II sprite.
Posted: Mon Dec 17, 2007 7:02 pm
by Renwood
sweet jesus give him those inventory options we talked about! ~8^)
Posted: Tue Feb 05, 2008 11:14 am
by Souly
i might have some croc sprites...ill look into it