Posted: Thu Nov 06, 2008 1:28 pm
Maybe look in the Preferences, for Myth II there is a box for "Disable Persistant Formations". I don't recall if Myth TFL has the same, I thought it had it by default for that one.
Fan-base Myth Development Community
https://tain.projectmagma.net/forum/
Hey glad it is working out for you! Hope to see you online soon!ctrobia wrote:SO! Had to throw the bloody (litterally) head of Balor TWICE, but I did. The first time, with The Fallen Levels, I did it. And nothing happened!
Therefore I went back, and I did it again! With the original TLF game, and something happen, though not much. And now I'm playing Chimera and enjoying, thanks for all your effort guys, you are really the creme of the crop, I look forward to pass to solo campaign you designed and some multiplayer fun!
How did you throw the head? Did you launch it using sats? If so, maybe that is why.ctrobia wrote:SO! Had to throw the bloody (litterally) head of Balor TWICE, but I did. The first time, with The Fallen Levels, I did it. And nothing happened!
Therefore I went back, and I did it again! With the original TLF game, and something happen, though not much.
Yep, it won't work that way. Did it for the first time when I could't pass SoulblighterPyro wrote:How did you throw the head? Did you launch it using sats? If so, maybe that is why.ctrobia wrote:SO! Had to throw the bloody (litterally) head of Balor TWICE, but I did. The first time, with The Fallen Levels, I did it. And nothing happened!
Therefore I went back, and I did it again! With the original TLF game, and something happen, though not much.