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Re: Looking for Map testers/builders

Posted: Mon Jul 12, 2010 6:37 pm
by GodzFire
SamualACarver wrote:You know I'm the Butcher right!
Seriously though its just a game. Get over it. I can't believe anyone would even go there.
There is no joking around about something like that. How would you like to be beaten, starved, and then forced to fight to live? Oh yea that sounds wonderful. Change the name and the unit to something else.

Re: Looking for Map testers/builders

Posted: Mon Jul 12, 2010 7:04 pm
by Jon God
GodzFire wrote:There's a big difference between imaginary units like undead thrall, forest giants, and mauls and what this map is trying to emulate.
Warriors and archers aren't imaginary units.

Re: Looking for Map testers/builders

Posted: Mon Jul 12, 2010 7:43 pm
by Fury IX
The dogs in this plug are well cared for by their jmen masters, plenty of space, food and health care. They fight for honor and glory, not because they are forced too. They can leave at any time. Your a retard godz.

Re: Looking for Map testers/builders

Posted: Mon Jul 12, 2010 8:40 pm
by vinylrake
Deqlyn wrote:"Eagerly awaits VR's response"
Any particular response you were looking for Deq? I'd hate to dissapoint you or anything.




ps. Butcher - Related to your other project, there is an older map called just 'Epic', but I can't find any reference to any map or campaign called 'Epic Struggle'.

Re: Looking for Map testers/builders

Posted: Tue Jul 13, 2010 1:05 pm
by Deqlyn
Well VR since I am the official forum Judge and you do get style points, of course grammar and punctuation are a must. It's always entertaining to hear your responses so I am just expecting something good. Like what I have written below. Lets take an extreme look at the prejudices of Myth.

There's a big difference between imaginary units like undead thrall, forest giants, and mauls and what this map is trying to emulate.

I hearby declare dwarfs are removed from this game unless they are renamed "little people" this is highly degrading and may be why myth has not been attracting new players.

I demand that Beserks are renamed or be removed from the game, beserk insinuates that all scottish/irish/british, or those associated with orangish red hair are crazy. Otherwise they need to be removed from the game.

I decree that Heron Guards Be renamed to Blue Heron Guards, otherwise they would be on the endagered list with the White Heron and not able to fight the Myrkidia

There also need to be female Human units be added to the game, no wonder women don't play myth it isn't 1920 guys, equal rights for all.

Re: Looking for Map testers/builders

Posted: Tue Jul 13, 2010 3:05 pm
by vinylrake
Deqlyn wrote:Well VR since I am the official forum Judge and you do get style points, of course grammar and punctuation are a must. It's always entertaining to hear your responses so I am just expecting something good. Like what I have written below. Lets take an extreme look at the prejudices of Myth.
sorry, i am pretty ambivalent on the issue. in real life i can understand one's revulsion to dog-fighting and other issues, on the other hand the plugin is for a game based on killing things in very bloody and graphic ways ... monsters, people, animals, you name it -the goal is to kill things. i've experienced too much way over the top real life PCness to want to bring it here even in jest. people are just ridiculous.

but if you don't like a dogfighting plugin? don't play it. seems pretty simple.

i do hope one of the levels is called something like 'Vick's Backyard Frenzy".

and stay tuned for my upcoming Pimp and Ho's plugin, the tentative working title for the first level is 'Smack dat bitch up!'.

Re: Looking for Map testers/builders

Posted: Tue Jul 13, 2010 4:13 pm
by Deqlyn
and stay tuned for my upcoming Pimp and Ho's plugin, the tentative working title for the first level is 'Smack dat bitch up!'.

VR scores the first points here. Lets see if anyone else wants to make a challenge.

Re: Looking for Map testers/builders

Posted: Tue Jul 13, 2010 6:26 pm
by SamualACarver
I was wondering if anyone has played the newest (should be fixed ) version multiplayer with other people yet? And if so is the game still ending after the training period? Until I know I am going to work on getting the Chickens to be Player colors. So hopefully the next version will have the Chickens and the Dogs to have Players colors on them. Also giving the camera more room. If anyone has any other suggestions let me know.

Thanks
Sam TB

Re: Looking for Map testers/builders

Posted: Tue Jul 13, 2010 7:21 pm
by Pyro
Since this is a beta, why not use a different naming scheme for the actual plugin files. Instead of 1.4, 1.5, etc, you can use beta 4, beta 5. Or even variations of that like b4, b5, etc. This way whenever you end up releasing a v1, people won't assume they have a more updated version and use that instead.

Also, you might want to zip the plugins. This makes the download smaller and faster to get, though so far your plug isn't big so this isn't a big deal. I noticed you used underscores, probably so the link doesn't have something like "dog%20fights" when the file is "dog fights". Once zipped, you can then name the zip using underscores if you wish. Also, if it is a zip, it allows you to have a readme txt file with one download. In some places with some systems when a user tries to download a plugin with no extension, it either opens up as a TXT file or saves with a TXT extension. A zip solves this possible issue.

The dogs are still labeled as "Wolf" in its spelling. I guess you could change it to "Dog" if you wanted.

Re: Looking for Map testers/builders

Posted: Tue Jul 13, 2010 7:44 pm
by SamualACarver
Thanks Pyro I will do that, sounds like good ideas.

Thanks
SamTB

Re: Looking for Map testers/builders

Posted: Wed Jul 14, 2010 1:19 am
by killerking
Where can I download the gimble challenge?