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Re: plugin, Freedom 2: The east

Posted: Thu Jul 21, 2011 6:21 am
by juliocpaes
William,

oh yes. I agree.

many films have, perhaps, a hidden message, a political message.
we have to have discernment to separate the entertainment of these crap.
however, the plugins Freedom 1 and 2, I found it very fun to play. :D

Re: plugin, Freedom 2: The east

Posted: Thu Jul 21, 2011 12:33 pm
by William Wallet
That's most kind of you!
The plugins really are a mess. I made a patch to fix a crashing issue with Freedom 2, but lost it in a hard drive crash. It's been so long since I did any mapmaking that I can't remember the bug or how to fix it.

Oops!

Re: plugin, Freedom 2: The east

Posted: Thu Jul 21, 2011 4:59 pm
by juliocpaes
Willian,

I liked the images of the pregame / postgame. although simple, but was very well drawed and made to give understanding about the game's storyline. :wink:

Re: plugin, Freedom 2: The east

Posted: Fri Jul 22, 2011 11:17 pm
by kingthrall
William Wallet wrote:That's most kind of you!
The plugins really are a mess. I made a patch to fix a crashing issue with Freedom 2, but lost it in a hard drive crash. It's been so long since I did any mapmaking that I can't remember the bug or how to fix it.

Oops!
I just want to say a thank you for making this awesome plugin again , cause I love the sheer funniness of the children's voices and the simple designed drawings like the kings head on a pike in freedom 1.

This is probably in my top 5 co-op Plug-ins

Re: plugin, Freedom 2: The east

Posted: Sat Jul 23, 2011 3:31 am
by William Wallet
"I liked the images of the pregame / postgame."

That's very kind! They were done using a very old, very unreliable iMac mouse (the ugly round ones from 1998) so it was basically impossible to draw anything good. These days, I would've scanned something in or drawn it using a WACOM tablet.

"This is probably in my top 5 co-op Plug-ins"

Very generous of you! It doesn't come close to measuring up to my favourite stuff (Ephor of Myrgard, 1861) but I really had fun putting it together. I always wanted to make a 'proper' plugin but life got in the way of that.

Re: plugin, Freedom 2: The east

Posted: Sat Jul 23, 2011 9:31 am
by juliocpaes
Hey Sir William, :D

I posted some plugins in Tain, but I admit that playability and story are very basic.
I wanted to have the creativity to make a 'proper' story and make a plugin notorious for players to play several times. unfortunately, I did not have a good idea until now. :|
I have a project on the march: a plugin single-player . Not a problem to do the :
- programming / music * sounds / images pregame and postgame, parameterizations.
etc. is only difficult to make a good storyline. :lol:

http://tain.totalcodex.net/forum/viewto ... f=2&t=5495

Re: plugin, Freedom 2: The east

Posted: Sun Jul 24, 2011 11:09 pm
by William Wallet
Ha! I guess it's difficult, but I enjoy it. Writing is a great way to waste time, I reckon :D

Re: plugin, Freedom 2: The east

Posted: Wed Jul 27, 2011 11:45 pm
by ThreeTigerSilverWind
Great plugins, William Wallet. I've been able to play Myth again recently and I've played your two Freedom plugins multiple times.

I agree with kingthrall that the child's voice for Solomon the Knight is hilarious. I was wondering why the sizes of Solomon and Bolanfui were so much smaller than the other heroes--then I read your readme and understood they were meant to represent their real-life, undersized counterparts. Solomon's introduction and drawing for his secret level were also hilarious.

The cavalry unit in your second plugin has become one of my favorite units; the unit fits right in with the other Myth units and the charging ability suits the unit really well.

It's too bad the second (or was it third?) level in Freedom II keeps crashing. Do you have a fix for that level? I believe it was the training academy level.

Re: plugin, Freedom 2: The east

Posted: Thu Jul 28, 2011 3:09 pm
by Myrd
ThreeTigerSilverWind wrote: It's too bad the second (or was it third?) level in Freedom II keeps crashing. Do you have a fix for that level? I believe it was the training academy level.
Is it a hard crash to the desktop or just back to the main menu?

Re: plugin, Freedom 2: The east

Posted: Thu Jul 28, 2011 7:16 pm
by ThreeTigerSilverWind
Myrd wrote:
ThreeTigerSilverWind wrote: It's too bad the second (or was it third?) level in Freedom II keeps crashing. Do you have a fix for that level? I believe it was the training academy level.
Is it a hard crash to the desktop or just back to the main menu?
It is a hard crash to the desktop. I'll post the crash log here:

2011-07-28 16:35:12
Myth II Build 374 running under Modern Windows 5.010000 ----------------------------------------------
Loading poweruser.txt... not found.
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
ATI Mobility Radeon X1400 x86/SSE2 | ATI Technologies Inc. | OpenGL 2.0
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch MariusNet
Patch 1.3
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Patch 1.7 Templates
Jon God's Bungie Map TexturesB5
Loading Patch Files Succeeded
Warning: Unable to find cutscene 'prologue'.
Running OpenGL at 1680 x 1050
Starting mesh "|bPrologue|p"...
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Running OpenGL at 1680 x 1050
Starting mesh "The Trek Through Dunsinane"...
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Running OpenGL at 1680 x 1050
Starting mesh "Snowtill"...
Using 1.7.2 gameplay...
OpenGL: initialized with ErasePreviousFrame=0, Use32BitTextures=1, UseAppleClientStorage=1, UseDepthTest=1, UseShaders=1, UpdateCMapChunked=1
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
0 0x00404c58 __byte_swap_data + 0x0158 (corelibrary\cseries\byte_swapping.c:154)
1 0x00404de0 _byte_swap_data + 0x0010 (corelibrary\cseries\byte_swapping.c:66)
2 0x0044a0f0 _import_map_actions + 0x0050 (myth2code\map_actions\map_actions.c:1832)
3 0x004a9e38 _initialize_mesh_for_new_map + 0x0058 (myth2code\mesh.c:438)
4 0x004c6e9a _initialize_myth_for_new_map + 0x01d6 (myth2code\myth.c:544)
5 0x0f0060d4 ? + 0x0000 (?:0)
Stack Trace Complete
Recording Buffers Flushed
Saved Recording To 'Crash- Jul 28 16.54.11 2011'

Re: plugin, Freedom 2: The east

Posted: Sat Jul 30, 2011 12:09 pm
by William Wallet
Off the top of my head, it's an action in the scripting that causes it. It doesn't crash on the Mac (PowerPC) version because there's a difference in the debugging or some such .. can't remember now. I patched it, but the patch is lost to a hard drive crash.