Say what you will about this project, but it really brought the community together.Death's Avatar wrote:I'm glad to see Wallet and Cid are still around on the forums.
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Say what you will about this project, but it really brought the community together.Death's Avatar wrote:I'm glad to see Wallet and Cid are still around on the forums.
My impression was that perhapes he felt it would be best to "show the money" befor making any other promises.Scratch wrote:It's hard to believe ANYONE would have started anywhere else.Road wrote:...Minus anything else (and as I have mentioned to Renwwod) the first priority would have been to discuss a price range with Take2 for the rights and secondly talk to ProjectMagma....
How can you name a goal amount without knowing the cost of the product?
Thats a good thing at least, it may have also reminded a few other lost souls what Myth was, perhapes a few new/old players will show. I dont know if anyone else has seen a pattern where Road dissipears for awial and then shows up when Renwood and Ooga are working on something. I drifted away from Myth mostley because the options in game play where stale due to the lack of people being able to host. One of the things that peeked my interest the most was possibly being able to develope a way to allow anyone to host without the issues of portforwarding and firewall crap.:) Da Cid (: McCl wrote:Say what you will about this project, but it really brought the community together.Death's Avatar wrote:I'm glad to see Wallet and Cid are still around on the forums.
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Well, speaking personally I learned 3 things:-William Wallet wrote:Hopefully we all learned something from this!
No plans that I know of, so I agree with your guess that it's just scenery.Phex wrote:I am wondering now, is it planned to raise the visible unit limit in any upcoming updates? (More likely, the additional units are just scenery objects, which would explain their inertia.)
Phex wrote:Mostly off topic:
In this video at 9:50, one can see a zoomed-out battlefield with far more than the usual 400 units at once. I am wondering now, is it planned to raise the visible unit limit in any upcoming updates? (More likely, the additional units are just scenery objects, which would explain their inertia.)
The visible unit limit is, as far as I know, not an issue of Loathing but of the Myth engine itself. I will not comment on the topic of this thread. However, I am a bit curious about future updates.DarthRevan555 wrote:I think they had a version of loathing that didn't have limits but I could be wrong. But either way, doesn't matter
That's correct, the limits are currently hardcoded in the engine. I also agree with your guess about the video using scenery. There isn't any plan to increase the monster limit for 1.8.Phex wrote:The visible unit limit is, as far as I know, not an issue of Loathing but of the Myth engine itself. I will not comment on the topic of this thread. However, I am a bit curious about future updates.
in other words, too many units = suxorMelekor wrote:That's correct, the limits are currently hardcoded in the engine. I also agree with your guess about the video using scenery. There isn't any plan to increase the monster limit for 1.8.Phex wrote:The visible unit limit is, as far as I know, not an issue of Loathing but of the Myth engine itself. I will not comment on the topic of this thread. However, I am a bit curious about future updates.
In general - while it looks kinda cool, I don't see massive amount of units working that well in Myth. You'd need to change the UI/controls, pathfinding and AI to make large groups easier to manage. The focus would shift from micro tactics such as dodging arrows, to something more like a typical RTS.