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Posted: Mon Oct 06, 2008 3:10 pm
by carlinho
thanks Vinyl, it's not even scripted right now and has a lot to polish
so we want with the guys to keep it locked until we can polish it ...a lot

but definitely once it reaches finishing stages we can set up testings, so we ensure it's good to release.. thanks!! :wink:

Posted: Mon Oct 06, 2008 3:29 pm
by vinylrake
carlinho wrote:..but definitely once it reaches finishing stages we can set up testings, so we ensure it's good to release.. thanks!! :wink:
no problem, just let me know when it's ready to test - I am really looking forward to this conversion.

Posted: Fri Nov 14, 2008 1:26 am
by carlinho
WWII 1.7 ?

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Posted: Fri Nov 14, 2008 11:11 am
by vinylrake
Ok, I like to know what people are working on as much as the next guy. (seriously I just asked the next guy and he said he's not as interested as you think he is) BUT, I DEMAND you stop teasing me with pictures of things that aren't even announced projects yet! Seriously, I've been drooling over the greek tagset/map pictures you've been posting for months (or has it been years?) and I WANT IT NOW!!! Please stop all work on anything not greek related until that's done THEN dive into one of these other cool projects you have in mind.

Seriously, you have such cool stuff on your HD, and I want it.

Posted: Fri Nov 14, 2008 2:28 pm
by Graydon
You've really got the detail texturing down Carl. That almost doesnt quite look like myth anymore. You've made a few excelllent choices for textures on there. Looks promising.

Posted: Fri Nov 14, 2008 2:35 pm
by carlinho
thanks Gray!!!
well, you taught me all the good tricks man!
I'm just implementing your teachings!

:wink:

Posted: Fri Nov 14, 2008 3:42 pm
by Deqlyn
Make sure you script in enemy taking cover if vitality is less than .99 : )

Posted: Fri Nov 14, 2008 3:42 pm
by Deqlyn
Id love to help with the WW2 project too. I am a WW2 Super Freak...

Posted: Fri Nov 14, 2008 5:14 pm
by vinylrake
:cue the Rick James music....

Posted: Sat Nov 15, 2008 12:44 am
by Renwood TWA
Yea i see where your going with this carlinho, there is some very good directions being taken here.

Could you make some P.O.W. camp stuff? Like barbed wire fences and some guard towers? Be fun to fight your way past buncha nazis to get to a camp to save people. Also it would be great if you had some buildings where the doors or gates on them could open, so nazis could stream out.

I allways though there was never enough people going into and coming out of buildings in anything myth related.

Posted: Sat Nov 15, 2008 1:15 am
by carlinho
mm I think there's a really cool camp POW map already done
I think what I haven't seen out there is a town sort of SAVING PRIVATE RYAN last scene battle...


http://hl.udogs.net/files/Uploads/%20Us ... 0small.jpg

sort of this company of heroes map.
where 1 team is USA and defends the town and 1 team is GERMANS and with 1 tank attack the town...

with walls where units could crouch and take cover, and a more door to door type of combat.


just teasing you vinyl...I know you suffer when you see this pics!!! haha

don't worry, I won't delay even one second the Greek plug for this...
I'm working on it believe me!
but it's been 5 years now and before embarking on that trip I had this in mind...
so I'm just laying the ground for my future project...hahaha

:lol:

jeez! it's friday!!!! iuuuupi!!!

Posted: Sat Nov 15, 2008 1:48 am
by Renwood TWA
looks good.

Posted: Sat Nov 15, 2008 4:02 am
by Pyro
http://hl.udogs.net/files/Uploads/%20Us ... 0small.jpg

Carl, remember to replace apostrophes with %27 so the link works.

time to combine forces...

Posted: Sat Nov 15, 2008 10:44 pm
by Point

Posted: Sat Nov 15, 2008 11:57 pm
by remedial
JEEEEEEEEEEZ that looks nice :D

I agree, almost doesn't look like Myth anymore- great job.

Would love to see these festooned with some rubble scenery.