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Re: Road is back
Posted: Sat Nov 17, 2012 5:28 pm
by Road
This is after cosmetic surgery:
oops..bad link just goes to facebook...Ill have to upload it elsewhere
Re: Road is back
Posted: Sat Nov 17, 2012 10:47 pm
by GodzFire
Re: Road is back
Posted: Sun Nov 18, 2012 4:01 am
by carlinho
wow, pretty cool
haven't checked the forum in a long time, and what I find?
you are back buddy!
nice!!
do what's up your sleeve?
Re: Road is back
Posted: Sun Nov 18, 2012 5:28 am
by Road
Carlinho, whats up buddy?!? Good to see your still plugin away at Fear!
OK, thanks for the link heres the image I have so far... keep in mind that this is only after fixing the texture but befor any type of ZBrush work that could be done. I also believe that I need to move her face texture up a bit and her hair seems sort of wierd.
Also as a side note the model isnt connected to her legs which I may have to fix in Maya. Iv never tried to make a skeletom for a model that wasnt connected but I am pretty sure it wouldnt work well.
Re: Road is back
Posted: Sun Nov 18, 2012 10:52 am
by GodzFire
HOLY CRAP that's awesome!
Re: Road is back
Posted: Sun Nov 18, 2012 4:54 pm
by Road
Re: Road is back
Posted: Sun Nov 18, 2012 5:00 pm
by DarthRevan555
F***k I'm out of excuses for M3 now..
Re: Road is back
Posted: Sun Nov 18, 2012 5:03 pm
by GodzFire
Road wrote:
Okay that's friggen awesome
DarthRevan555 wrote:F***k I'm out of excuses for M3 now..
Yes you are
Re: Road is back
Posted: Mon Nov 19, 2012 1:04 am
by carlinho
WOW!!! looks great!!!!!
you are back and with some aces up your sleeves!
cheers!!! congrats!!
Re: Road is back
Posted: Mon Nov 19, 2012 7:36 am
by Road
Well these are just direct renders from the M3 files useing 3DS Max... I am just learning a little in 3DS Max useing crash course tutorials and hit or miss failed attempts at clicking random buttons.
The files are for an older version and there seems to be a differant work flow in these files than what is common. So far I am just learning how to reapply the texture (since the file path is that of someones elses computer) and how to view and render the model without the tools showing up.
I was currently in the proccess of exporting the animations out and back in to be updated and hopefully use them on one model rather than go into each animation scene and this way I would only need to set up one camera and the light sets and then just import each animation in.
There are still a lot of things I would need to learn about befor I could use what is in these files... unless of course I just make new models and use the textures but then they would look a little differant perhapes and I would have to remake all of the animations but that may not be a bad thing.
Re: Road is back
Posted: Mon Nov 19, 2012 12:50 pm
by GodzFire
If you're looking for the exact version of 3DS Max they used it is 'available'. PM me if you need to.
Re: Road is back
Posted: Fri Nov 23, 2012 7:59 pm
by Road
TEASER
Re: Road is back
Posted: Fri Nov 23, 2012 9:18 pm
by juliocpaes
forward with Ravanna,
Julio
Re: Road is back
Posted: Fri Nov 23, 2012 10:21 pm
by Road
You know, one of the reasons why I tend to leave is due to people like Ren that insist that I work on thier projects rather than my own interests.
Be patiant.
Re: Road is back
Posted: Fri Nov 23, 2012 11:08 pm
by punkUser
Nice! Makes me want to play Dawn of War 2 again