Re: Myth II 1.8.3 Public Beta
Posted: Tue Sep 11, 2018 7:16 pm
It would really be great too if possible if Fear and Loathing could get updated so they would detect and use mouse scroll wheels.
Fan-base Myth Development Community
https://tain.projectmagma.net/forum/
by W7, do you mean Windows 7?wwo wrote:Issue: keyboard input errors
Since 182, possibly 181, continued with 183
Examples: missing presses, B & V keys getting swapped, continued input after release
This is the only <anything> on this computer with this behavior, which lingers even after Myth is quit, and resets to normal only after a reboot.
W7. Will provide any other information requested. Built in 2012.
I found and fixed a bug that could cause this. The installer links have been updated to the fixed version (as well as to a new build with a later expiry date). Can you try it out and confirm that the problem is resolved for you? Thanks!Industry wrote:I'm getting an "Installed Failed" while extracting the files. For the OSX Installer. Upgrading my 446 build on a 10.7.5 machine.
Thanks for reporting. I tried it, but couldn't repro. Would appreciate if others could try to check as well.GodzFire wrote:There's something really messed up with keyboard lag in the new version. The forward/back/left/right controls have some severe lag time to them now.
Use my Mazz concept build for an example: https://www.sendspace.com/file/qru7ol
Go to the edges of the map and try doing various pans and orbits and stuff.
What are the steps to reproduce this? Lobby looks fine to me on my machine.king paris wrote: new beta broke size of lobby ;/
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for DirectX 11 devices...
Found adapter: Microsoft Basic Render Driver
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
GDI Generic | Microsoft Corporation | OpenGL 1.1
Warning: ChangeDisplaySettings() failed! Result code = -2. Details = (mode=640x480, fullscreen=1)
Warning: Could not setup fullscreen 640x480x16, falling back to windowed mode.
Initializing sound with DirectSound...
Initialized for DirectSound3D using COM
DirectSound initialized successfully.
Myth Crashed: EXCEPTION_ACCESS_VIOLATION
Attempting Stack Trace...
0 0x00484c94 _rasterizer_supports_vsync + 0x0011 (myth2code\hardware\hardware_rasterizers.c:887)
1 0x00432499 _limit_framerate + 0x0098 (myth2code\main.c:549)
2 0x0046f399 _platform_specific_update + 0x0004 (myth2code\shell_windows.c:397)
3 0x00432539 _update_everything + 0x005c (myth2code\main.c:607)
4 0x0043235f _main + 0x0020 (myth2code\main.c:471)
5 0x0046f1eb _WinMain@16 + 0x0003 (myth2code\shell_windows.c:262)
6 0x004f7bc2 _WinMainCRTStartup + 0x0051 (crt0.c:251)
7 0x77288484 ? + 0x0000 (?:0)
8 0x77a9305a ? + 0x0000 (?:0)
9 0x77a9302a ? + 0x0000 (?:0)
Stack Trace Complete
Replied in your other thread.Emerson wrote:I installed 1.8.3 and am having problems with the game size. It is only about 25% of screen and I cannot get to fill screen. Any ideas on how to expand to full size.
Thanks.
Code: Select all
/M/Myth2Code/shapes.c, line #317: assert: !shapes_globals->initialized
/M/Myth2Code/data.c, line #108: assert: data->data && data->count==NONE
/M/Myth2Code/sound/sound_manager.c, line #415: assert: !sound_manager_globals.initialized
/M/Myth2Code/commands.c, line #530: assert: queue && !queue->initialized
/M/Myth2Code/commands.c, line #530: assert: queue && !queue->initialized
/M/Myth2Code/render/render.c, line #86: assert: !render_globals.initialized
[………] Segmentation fault: 11
Code: Select all
medium iError: File system Create in /tools/MYTH 2/tag_files/tag_files.c, line #2665: couldn't delete local tag file ':GODZ:Games:Myth Series:Myth II - Soulblighter:local:sounds:mazz intro music'
Error: File system Create in /tools/MYTH 2/tag_files/tag_files.c, line #2633: couldn't create local tag file ':GODZ:Games:Myth Series:Myth II - Soulblighter:local:sounds:mazz intro music’
Code: Select all
/Volumes/Macintosh HD/Users/shadowknight/Projects/myth2/tools/MYTH 2/definitions.c, line #426: vassert: lightning systems definitions are empty - definitions->definitions && definitions->count!=NONE
/Volumes/Macintosh HD/Users/shadowknight/Projects/myth2/tools/MYTH 2/definitions.c, line #345: vassert: lightning systems definitions are empty - definitions->definitions && definitions->count!=NONE
/Volumes/Macintosh HD/Users/shadowknight/Projects/myth2/tools/MYTH 2/definitions.c, line #306: vassert: lightning systems definitions are empty - definitions->definitions && definitions->count!=NONE
Error: Unknown in /Volumes/Macintosh HD/Users/shadowknight/Projects/myth2/tools/MYTH 2/definitions.c, line #591: projectile definition postprocess failed on 'Z heal regen det'.
/Volumes/Macintosh HD/Users/shadowknight/Projects/myth2/tools/MYTH 2/bitmaps.c, line #148: assert: (1<<bitmap->width_bits)==bitmap->width && (1<<bitmap->height_bits)==bitmap->height
/Volumes/Macintosh HD/Users/shadowknight/Projects/myth2/tools/MYTH 2/bitmaps.c, line #149: assert: (1<<(bitmap->width_bits+bitmap->pixel_upshift))==bitmap->bytes_per_row