Re: Grave Tidings release and film contest
Posted: Thu Oct 18, 2012 1:30 am
The map is impossible without triggering the ghost unit reinforcements. Mort is a huge helping hand when bows are tied up doing other things. Plus the healing and fighting ability of the herons and zerks as well as their speed makes it beatable. All those myrks and myrms and ghasts and undead that come would mow down the clumped warriors. The ghost units cannot be healed, if they could, the map would be much easier, but that adds to the challenge of it.