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Posted: Sun Nov 16, 2008 4:15 am
by carlinho
thanks Remedial!
and I know Point you have a ton of WWII material
renwood and Ooga and Fury and Deqlyn want to join forces to produce 1 multiplayer map with this models sort of SAVING PRIVATE RYAN's battle finale for myth 1.7 release

would love if you want to help with the units in high res...!

:wink:

Posted: Sun Nov 16, 2008 8:43 am
by Renwood TWA
Remedial + 1 for using the word: "festooned"

Yes more war torn rubble and stuff, also Carl send me those textures for a few buildings so i had add some battle damage to them like bullets holes and black blast mark craterish things.

ill pm you my e mail addy

Posted: Fri Mar 13, 2009 2:48 am
by Jon God
Okay, I just wanted to chime in:

Those screens for the WWII level are fantastic, some of the best looking new content I've seen for Myth.

What exactly are they from, anything in specific, or just playing around?

Posted: Fri Mar 13, 2009 10:08 pm
by carlinho
thanks man, just some models and 1 unit I did for a project I have in mind.
the idea is to port a WWII high res multiplayer map.
but to be honest that will need to wait until I finish the greeks, as I've been bothering too many people for too long with that to leave it unattended...

:wink:


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Posted: Sat Mar 14, 2009 12:10 am
by Fury IX
::jaw drops:: drool

Posted: Sat Mar 14, 2009 2:24 pm
by Jon God
Well then, congrats, that looks amazing!

Re: time to combine forces...

Posted: Tue Mar 17, 2009 2:12 pm
by Point

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let me know if you want any of the poser models or props etc.... my myth time is pretty much non existant lately... maybe soon I will have a break...

PT

Posted: Tue Mar 17, 2009 2:37 pm
by carlinho
that would be awesome!
I have just a few poser things in WWII that are totally inaccurate so anything you have that could help totally welcomed
even poser animated units!
with the library and the poser animated files, that would make renders really easy!!

of course I won't work on this for a while...but whenever I can finish this horrible scripting for the greek plug, I'll release it and start work on this funs stuff


:wink:

Re: time to combine forces...

Posted: Sun May 09, 2010 11:32 pm
by Point
ok I think i gathered up the origional models and files... found all the charlies point reloaded vietnam ones also so updating those as well at the moment. then i will try to update the poser world war ii models to my current poser version....


we should set a standard format for the models and renders... let me know..

found the map photoshop files also for the world war two campaign maps so can update those for 1.7 as well Now i just need 400 hours of free time :)


Point wrote:

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let me know if you want any of the poser models or props etc.... my myth time is pretty much non existant lately... maybe soon I will have a break...

PT

Re: High res for WWII

Posted: Tue May 11, 2010 1:39 pm
by Deqlyn
Lol carlin dont make WW2 just play that new game. I have it to its awesome. I forgot what is was called.

Re: High res for WWII

Posted: Sat Jul 03, 2010 6:24 pm
by Point
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germans paratrooping into the fight.... bottle caps ahoy...

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Re: High res for WWII

Posted: Fri Jul 09, 2010 1:52 am
by Point

Re: High res for WWII

Posted: Thu Aug 12, 2010 2:35 pm
by Point
still working... updated the US equipment for models... not sure what I will end up doing with all this stuff though... up up and away... errr maybe geronimo...


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Warfare- Operation Overlord- Normandy 1944 -WWII- axis vs al

Posted: Fri Aug 27, 2010 2:00 pm
by Point
still going.... some renders from last week...

1944 Normandy HR-project - Carlinho

Warfare AvAWWII -tagset -PoinT
Operation Overlord -Map pack

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