hello friend,
yes it would be level 9 (ice level, which escapes to boat)
sorry, I'm extremely inexperienced in the "development/editing" question
I saw now that a "log" file is created (I hope that's it
....lol)
2022-08-24 23:08:44
Myth II Build 462 running under Modern Windows 10.000000 ----------------------------------------- -----
Loading poweruser.txt... not found.
DEBUG: Updating monolithic tag cache:
Initial count: 14
Number removed: 0
Number added: 0
New count: 14
DEBUG: Adding 13 monolithic tags:
small install
medium install
large install
international small install
international large install
Patch 1.2
Patch 1.3
Patch 1.4
Patch 1.5
GateofStormsNet
Patch 1.8 Interface
Myth II Interface (800x600)
Patch Templates
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for DirectX 11 devices...
Found adapter: Intel(R) HD Graphics Family
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Intel(R) HD Graphics 4400 | Intel | OpenGL 4.3
Initializing sound with DirectSound...
Initialized for DirectSound3D using COM
DirectSound initialized successfully.
Running DirectX 11 at 1366x768 (VSync ON)
Starting mesh "Gate of Storms"...
Using 1.8.4 gameplay...
Error: Array Out of Bounds in Myth2Code\shapes.c, line #1123: sequence #9 not in [#0,#6) for "myrgard stone marker textures" collection
Error: Array Out of Bounds in Myth2Code\definitions.c, line #581: projectile definition postprocess failed on 'myrkridia (small) one arm punch'.
Error: Array Out of Bounds in Myth2Code\definitions.c, line #581: monster definition postprocess failed on 'myrkridia (small)'.
Error: Array Out of Bounds in Myth2Code\definitions.c, line #581: unit definition postprocess failed on 'myrkridia small'.
Closing Myth.
I will install the OAK, I will try these tests you suggested
thanks