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Posted: Tue Mar 10, 2009 12:09 pm
by carlinho
thanks guys! so far it just looks colorful "visually", but hopefully I can kick the web of my scripting and it's a colorful "story" too...hehe
it actually is starting to cheer up, did some twists here and there based on DA, Pompey, Gugusm and oroboros feeback, and it's getting slightly off the cage

Posted: Tue Mar 10, 2009 10:58 pm
by Renwood TWA
Just think carl these people love your last screens, BUT they havent even seen your HIGH res stuff yet! just wait guys...it gets better!

Posted: Wed Mar 11, 2009 6:46 am
by 06Garrick
Carlo is the man!

p.s.

Renwood I still have your bolo maps/plugin/thingie, and I have also dled the Myth 4 tagset. Pretty interesting stuff, keep up the good work.

Posted: Wed Mar 11, 2009 3:58 pm
by Graydon
I could've sworn Bolo was put together by a fellow named Gastropod.

Posted: Wed Mar 11, 2009 7:57 pm
by remedial
Definitely a big fan of your stuff Carl- your dedication is commendable!
What was that wicked WW2 stuff you were posting a while back? That looked awesome as well.

Posted: Wed Mar 11, 2009 10:11 pm
by carlinho
thanks to everybody!
with all the roses and compliments I'm pretty sure I received a big push to keep on working on this stuff (unfortunately in the little time left I have)

that WWII stuff was something I would love to do after I finish this greek stuff
it would be just for 1 online map, with new units, models etc
all super high res WWII stuff

:wink:

Posted: Thu Mar 12, 2009 5:36 pm
by GizmoHB
hmm interesting stuff...

thats all... im tired...

...Giz

Posted: Fri Mar 20, 2009 5:39 pm
by A-Red
Don't let it die!

These are old, but still good--and I get the impression that a lot of newer people haven't seen them.

http://www.projectmagma.net/projects/urbarahz/


While I'm plugging it, I feel like I should point out that we're looking for a few pieces of art--pregame, win, and loss, just one of each. Volunteers? If we get the art, you could see a release as soon as, say...now.

Posted: Fri Mar 20, 2009 11:48 pm
by William Wallet
I'd love to but I really ain't good enough!

Posted: Mon Mar 23, 2009 5:47 pm
by A-Red
We might be the first to use the new overhead text, but I'm not sure. Regardless, it's pretty cool.

(click to enlarge)
Image

Posted: Mon Mar 23, 2009 8:02 pm
by Fury IX
wow I had'nt seen that yet. I love it.

Posted: Mon Mar 23, 2009 11:59 pm
by carlinho
how do you script that to happen?
looks pretty cool

Posted: Tue Mar 24, 2009 12:11 am
by Graydon
There was something about the details on it in one of the 1.7 build threads Carl. It's done in a CTRL action and points to a string list tag, and then you enter a value to govern the line it shows, and a monster from whom the line is spoken.

Posted: Tue Mar 24, 2009 12:31 am
by carlinho
nice, I'll check it out!
thanks Gray!

Posted: Tue Mar 24, 2009 7:22 am
by Zeph
does the text stay over the unit when it moves?