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Re: Road is back

Posted: Fri Dec 07, 2012 10:13 pm
by GodzFire
No need to use Amber anymore. Oak does all that and then a bunch more.

Re: Road is back

Posted: Sat Dec 08, 2012 4:08 am
by Road
Good to know, as I mentioned it has been awial since i have used either application and last I recall there was a feature Amber had that Oak didnt and at the time I had a mac which if I recall correctly had its advantages at that time.

Re: Road is back

Posted: Sun Dec 09, 2012 10:17 am
by Scratch
I can't do any of the editing type stuff (cuz I never tried to learn it). As always before when you need testing and players, I'll be there. :D

Re: Road is back

Posted: Mon Dec 10, 2012 10:19 am
by Road
I apologize for the delay. If any of you have seen most of the models that i have worked with do not have clothes, perhaps armor but not clothing. I am currently making a new model with custom clothes (Ravanna) and there are a few things that I am running into that I need to figure out.

The tough thing about 3D apps is that you can spend hours working on something just to find out that your going about it wrong and have to start over. Fortunately I like challenges and I have discovered a few interesting things working on this project so it's all working out either way.

One problem that I am also having is that I think i may be trying to hard, I have grown accustomed to large scale hi-rez production when I really dont need to for this model. She will be scaled down for the Myth engine and yet I am working on her as if she is going to be in cut scenes..lol.

Re: Road is back

Posted: Mon Dec 10, 2012 11:07 am
by juliocpaes
Road,

congratulations by the work.

Julio

Re: Road is back

Posted: Mon Dec 10, 2012 2:26 pm
by vinylrake
Road wrote:I apologize for the delay. If any of you have seen most of the models that i have worked with do not have clothes,...
There's probably an audience for what you have so far.

...just sayin...

Re: Road is back

Posted: Mon Dec 10, 2012 3:10 pm
by juliocpaes
vinylrake wrote:I have no strong preference for what specifically Road works on so I didn't vote, but I did want to say it's nice to see another talented Myth content creator interested and active in making things for us to play with.

this. make something visually interesting and fun to play rather than cater to the half-dozen people who have memorized every pixel of Ravanna: Warrior Princess and who will find something to complain about no matter how cool something is.

There's probably an audience for what you have so far.

...just sayin...

Vinyl,

Road be answering the requests done through the panel democratico of vote. ((What must do road?))
From the beginning I am being specific with him on my preference. if you would like of some "model-myth" does a vote, and then to speak the detail what you want. it is not going to help in nothing stay be complaining.
You need be more objective: I want such things...................... :D

Julio

Re: Road is back

Posted: Mon Dec 10, 2012 9:41 pm
by Road
Well I guess the options on the votes are rather vague. I would love to do a full on WH40K conversion...I have a tom of content and models ready to be worked on but it would also lead to one of the other vote options of working with a team since doing all of the textures and animations would take up a lot of time it would be prefered to work with at least a few people that would be interested in doing most of the fear work.

Right now I am still busy with real work and family to the point where making new collections is pretty much a full time/part time job. I technically only have one day off really to work on anything for more than 4 hours.