again....
Can anyone help me with any of these following errors:
Starting mesh "Broken Arrows" with 1 plugins...
TestingForErrors
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for projectile definition 'strh'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile group definition postprocess failed on 'three heads on a stick bits'.
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for projectile definition 'stsk'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile group definition postprocess failed on 'Crucified skull bits'.
Starting mesh "Broken Flesh" with 1 plugins...
TestingForErrors
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for object definition 'booy'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile definition postprocess failed on 'ghol dying body'.
Starting mesh "Broken Heart" with 1 plugins...
TestingForErrors
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for object definition 'booy'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile definition postprocess failed on 'ghol dying body'.
Starting mesh "Broken Bottles" with 1 plugins...
TestingForErrors
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for projectile definition 'strh'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile group definition postprocess failed on 'three heads on a stick bits'.
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for projectile definition 'stsk'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile group definition postprocess failed on 'Crucified skull bits'.
Thank you!!
Need some more help...
[color=DFC99B]
When you read these Myth logs, usually the top one is the cause of the failure, the second one is the tag failing.
Using the 2 errors in the 1st quote above, notice the first error reads . . .
"couldn't read header for projectile definition 'strh'
Couldnt read header means either a corrupt tag, (rare), or Myth cant find this tag because its not there, it also tells you which tag its looking by its 4 letter code 'strh'
The second error states . . .
"projectile group definition postprocess failed on 'three heads on a stick bits'
This error is telling you the type of tag failing, projectile group definition and the name of the PRGR, three heads on a stick bits
::recalls the days back at Vistas forums when these logs totally baffled me::
Anyways, somewhere along the line you have removed, deleted, or added new tags that with the same headers thats overriding the missing tags.
Hope this helps,
GL HF Die well. :o)[/color]
OK, your Projectile Group(PRGR) is missing a Projectile (PROJ).Starting mesh "Broken Arrows" with 1 plugins...
TestingForErrors
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for projectile definition 'strh'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile group definition postprocess failed on 'three heads on a stick bits'.
Same issue here, though a different PRGR and PROJ.Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for projectile definition 'stsk'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile group definition postprocess failed on 'Crucified skull bits'.
This one is a PROJ failing because of a missing Object Tag (OBJE)Starting mesh "Broken Flesh" with 1 plugins...
TestingForErrors
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for object definition 'booy'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile definition postprocess failed on 'ghol dying body'.
Again a failing PROJ from a missing OBJE tag.Starting mesh "Broken Heart" with 1 plugins...
TestingForErrors
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for object definition 'booy'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile definition postprocess failed on 'ghol dying body'.
These are 2 different PRGRs failing from 2 different PROJs.Starting mesh "Broken Bottles" with 1 plugins...
TestingForErrors
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for projectile definition 'strh'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile group definition postprocess failed on 'three heads on a stick bits'.
Error: File system Open in .\Myth2Code\definitions.c, line #499: couldn't read header for projectile definition 'stsk'.
Error: File system Open in .\Myth2Code\definitions.c, line #584: projectile group definition postprocess failed on 'Crucified skull bits'.
When you read these Myth logs, usually the top one is the cause of the failure, the second one is the tag failing.
Using the 2 errors in the 1st quote above, notice the first error reads . . .
"couldn't read header for projectile definition 'strh'
Couldnt read header means either a corrupt tag, (rare), or Myth cant find this tag because its not there, it also tells you which tag its looking by its 4 letter code 'strh'
The second error states . . .
"projectile group definition postprocess failed on 'three heads on a stick bits'
This error is telling you the type of tag failing, projectile group definition and the name of the PRGR, three heads on a stick bits
::recalls the days back at Vistas forums when these logs totally baffled me::
Anyways, somewhere along the line you have removed, deleted, or added new tags that with the same headers thats overriding the missing tags.
Hope this helps,
GL HF Die well. :o)[/color]
"Do you want to be healed now? Or would you prefer to bleed to death so I can try my hand at resurrection?"