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Posted: Tue Sep 07, 2004 8:28 pm
by Caleb Nova
I recently got back into playing Myth and installed the Fallen Levels pack for it, much to my enjoyment, that is some excellent work. It's nice to be able to play Myth without everything looking so grainy.

This is a small problem, but it's really been bugging me because I take a lot of enjoyment in the back story. As a writer myself, I appreciate the detail and sense of scale, and the feeling there's a lot more left untold. I've played through the first few mission and the unit descriptions you see when selecting a type of unit are incorrect for the barbarians and warriors- they are the descriptions used in Myth II. I checked this by playing the original Myth for comparison. Oddly, the dwarf and Fir'bolg descriptions are the proper Myth ones.

My question was, is this a known issue with the Fallen Levels, or did my computer (or myself) screw up the install process somewhere along the way? And if so, is there a fix?

Posted: Wed Sep 08, 2004 12:38 am
by CIK
This is correct....In an effort to try and keep the size of the plugin down some things from Myth II where used in the Fallen Levels. That's the only reason.

Posted: Wed Sep 08, 2004 4:41 am
by iron
To see the original descriptions and to activate the original style of gameplay, make sure the TFL Gameplay checkbox is checked.

Posted: Wed Sep 08, 2004 3:48 pm
by Horus
yes TFL gameplay changes the units to their TFL forms in Fallen Levels and their flavors etc revert to TFL, very cool stuff long live vTFL

Posted: Sat Oct 09, 2004 1:38 pm
by The Elfoid
The reason dwarves and fir'Bolg have the original flava texts is because (a) the fir'Bolg weren't in Myth II, except in plugins so Magma had to create the characters from scratch (or use another fan created one) and
(b) the dwarves of The Fallen Levels v2 are always in vTFL mode (much to my annoyance) so they always have the classic stats and flava.