Posted: Mon Jan 03, 2005 3:52 am
Umm, I have always, to my knowledge, been using 3d sound on my Myth 2 game, and up until recently, it hasn't sounded (on every map) like each sound was echoing within a glass auditorium. I don't know if this is technical, but the echos are equally balanced between sounds and it just is messy. Nothing sounds normal since everything basically repeats and sounds nothing like the outdoors (it manages to work in "The Baron") I would like to know what has caused this. Thanks.