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Posted: Sat Apr 22, 2006 7:01 pm
by Markejo
I'm running Myth 2 v1.5.1 build 260 under Windows XP, Direct3D rendering at 1024x768. The game itself runs fine, but for some reason the scenario intro and end mission screens are incredibly slow. The fading takes forever, mouse movement is very choppy, but the voices and music work fine. I run no other programs in the background, and I have tried all the different rendering options and resolutions available, all with the same effect. The game is also running in High Priority mode. Anybody know what's going and how to fix it? Thanks

Posted: Sat Apr 22, 2006 10:42 pm
by Eddaweaver
What hardware do you have?

Posted: Sun Apr 23, 2006 1:57 pm
by Markejo
Sorry about the late reply. I have an AMD Athlon XP 1900+ 1.6GHz, 512 MB RAM. My graphics card is an integrated GeForce2.

Posted: Sun Apr 23, 2006 3:45 pm
by Pyro
Well it might be a problem with your CD/DVD drive. Make a folder in your Myth 2 folder called "cutscenes" and copy them from the CD to that folder... of course this is assuming you haven't done this already. Once you do that... you don't even need your cd in your drive ever again. Oh and if you have The Fallen Levels to play the TFL solo levels drop the gor file for the cutscenes in that folder as well.

Well this was the only thing that came to mind... don't know if it will help.

Posted: Sun Apr 23, 2006 7:15 pm
by Markejo
I copied the cutscenes over, but the real problem is with the end mission screens that show caulties and all that. There's still that ridiculously slow, choppy fade.

Posted: Sun Apr 23, 2006 7:16 pm
by Markejo
casulties, not caulties

Posted: Sun Apr 23, 2006 7:28 pm
by Pyro
Have you tried using the beta patch for 1.5.2?

You have to have 1.5.1 first before installing this one...

http://myth.busybsoftware.com

EDIT: For some reason it seems that the site is down. So I don't know if it will work for you. If it doesn't try again later.

Posted: Sun Apr 23, 2006 9:16 pm
by Markejo
The 1.5.2 patch fixed it. Thanks Pyro.

Posted: Mon Apr 24, 2006 1:09 am
by Eddaweaver
Hmm it was probably related to the removed Yield CPU. Do you have some processes running in the background that are swamping your CPU?

Posted: Mon Apr 24, 2006 3:12 am
by Markejo
None. Task manager says everything's clean. System Idle Process usually hangs around 97-99%. And I always close out other programs before playing a game, so I don't know what it could have been.

Posted: Mon Apr 24, 2006 8:41 am
by CIK
Please don't muddy the water. He was using 1.5.1 and by default it would have had Yield CPU turned off. Most likely it is related to the improvements we made for XP and modern graphics cards in 1.5.2.