I'm writing a "Read Me" file for my plugin "Legends of The Ermine".
Could I know what are the requirements for Myth II 1.5 on all the configurations?
Haven't found it anywhere...
:0
Myth ii requirements? - Writing a plugin readme...
[color=DFC99B]
MB Fe or CIK can verify this ?? :o)[/color]
Theyre the same as when MII first came out. From the MII Manual . . .Taskman wrote:I'm writing a "Read Me" file for my plugin "Legends of The Ermine".
Could I know what are the requirements for Myth II 1.5 on all the configurations?
Haven't found it anywhere...
:0
andIn order to play Myth II: Soulblighter, your PC should meet the following criteria:
• 133 MHz Pentium processor (200 MHz or higher recommended)
• Windows 95, Windows 98, or Windows NT 4.0 (with Service Pack 3 installed)
• 32 megabytes of RAM
• A CD-ROM drive (4x or higher)
• DirectX 6.0 or higher installed (DirectX 6 is included on the Myth II CD-ROM)
• An SVGA monitor
• A DirectX 6-compatible video card
• A DirectX 6-compatible sound card
• Internet play requires Internet connection at 28.8 kbps or faster
Though I do believe MII 1.5 now requires Direct X 8.0 or higher, (or was that 9.0 and higher ??), either way, I think just the Direct X requirement has been raised.To play Myth II: Soulblighter, your Macintosh must meet the following requirements:
• 100 MHz PowerPC 601 Processor (120 MHz 604 or better recommended)
• A monitor capable of 16-bit color and 640x480 resolution
• System 7.5 or higher
• 32 megabytes of RAM
• A CD-ROM drive (4x or higher)
• Internet play requires Open Transport 1.1.2 or higher and Internet connection at 28.8 kbps or faster
MB Fe or CIK can verify this ?? :o)[/color]
"Do you want to be healed now? Or would you prefer to bleed to death so I can try my hand at resurrection?"
They are definitely changed, but it's hard to pin them down exactly.
Direct X 8 I believe is required for windows, but I could be proven wrong there. Let’s put it this way, I’m building the app with the Direct X 8 SDK and have the version set to 8 also.
All minimum ram specs should be changed to mb 96 meg or so. 1.5 uses more ram then previous versions and I wouldn’t want anyone to play it on a 64 meg machine, though it might work.
Mac wise:
120Mhz 604 required(G3/233 or better recommended)
CarbonLib 1.5 or greater
MacOS 8.5 to 9.2.2 or MacOS 10.2.3 or greater
64 megs of RAM(128 or better recommended)
Internet play requires Internet connection at 28.8 kbps or faster
Direct X 8 I believe is required for windows, but I could be proven wrong there. Let’s put it this way, I’m building the app with the Direct X 8 SDK and have the version set to 8 also.
All minimum ram specs should be changed to mb 96 meg or so. 1.5 uses more ram then previous versions and I wouldn’t want anyone to play it on a 64 meg machine, though it might work.
Mac wise:
120Mhz 604 required(G3/233 or better recommended)
CarbonLib 1.5 or greater
MacOS 8.5 to 9.2.2 or MacOS 10.2.3 or greater
64 megs of RAM(128 or better recommended)
Internet play requires Internet connection at 28.8 kbps or faster