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Myth tfl 1.5 is acting screwy

Posted: Fri Aug 25, 2006 1:27 am
by Guest
well a few things are wrong with it.

First and foremost, it won't allow me to have units face a certain dircetion when I set a formation.

The left mouse button goes into ban select mode, and the right mouse button just tells the unit to attack ground. Its fustrating, I never had this problem with myth 1.4.

Secondly its kinda choppy, but its especially choppy when I'm typing in a message or typing in anything at all during the game.

What should I do? any options?

Posted: Fri Aug 25, 2006 1:55 am
by Nation
Sorry, I posted the above. Forgot to log in, but please, awnser my question!

Posted: Fri Aug 25, 2006 6:10 am
by CIK
Visit http://myth.busybsoftware.com and get the 1.5 update of TFL.

Posted: Fri Aug 25, 2006 10:33 am
by Death's Avatar
I think thats the one he is having trouble with CIK.

Not sure about the choppieness, but I know that in TFL you cant face your units unless you declare a formation (unlike myth 2 which can use persistent formations, you have keep hitting the number each time). So the "current location" move that TFL normally uses can't be given direction. You may be able to "flick" direct with that in mind. As for the other mouse button I haven't a clue....

Posted: Fri Aug 25, 2006 3:07 pm
by Nation
Death's Avatar wrote:I think thats the one he is having trouble with CIK.

Not sure about the choppieness, but I know that in TFL you cant face your units unless you declare a formation (unlike myth 2 which can use persistent formations, you have keep hitting the number each time). So the "current location" move that TFL normally uses can't be given direction. You may be able to "flick" direct with that in mind. As for the other mouse button I haven't a clue....
yes, I have declaired a formation, but it still dosn't work, I have no clue whats going on. I looked into the control prefrences, and no solution comes to mind.

Posted: Sat Aug 26, 2006 1:47 am
by Nation
no solutions?

Posted: Sat Aug 26, 2006 7:09 am
by Eddaweaver
What version of Windows and do you have the latest version of Direct X installed? Have you tried running it in Win98 emulation mode if you're on Win2k / XP?

Posted: Sat Aug 26, 2006 8:36 pm
by CIK
Ok the next person who sugestion to use Win98 emulation I'm going to strangle.......The 1.5 updates for Myth are fully XP compatabile and if anything run better on XP then on 98. In fact if your having problems make sure you don't have any of the emulation stuff turned on.

Post the contents of your Myth log file here along with the output of dxdiag.

Posted: Sun Aug 27, 2006 3:15 am
by Nation
CIK wrote:Ok the next person who sugestion to use Win98 emulation I'm going to strangle.......The 1.5 updates for Myth are fully XP compatabile and if anything run better on XP then on 98. In fact if your having problems make sure you don't have any of the emulation stuff turned on.

Post the contents of your Myth log file here along with the output of dxdiag.
okay, I will soon ... how do I get a myth log?

ps. I didn't even know they had win 98 emulators.

Posted: Mon Aug 28, 2006 6:27 am
by CIK
When you run Myth is leaves a log file inside the Myth directory. Look in your programs directory for your Myth directory if you used the automated installer.

Posted: Mon Aug 28, 2006 3:31 pm
by capital
Death's Avatar wrote:but I know that in TFL you cant face your units unless you declare a formation .
The above statement is incorrect.

TFL units can be pointed in any direction w/o resorting to invoking a formation change order.

Simply select your unit(s) and click-drag over the unit(s) in the direction you wish them to face.

Posted: Mon Aug 28, 2006 4:29 pm
by Death's Avatar
Oh. My apologies, I was unclear. I was reffereing to when you are moving and facing at the same time (the flick gesturing). The current location "rabble" can not be flick gesured (at least I never could, 1.3 and through).

EDIT: You can face the unit. I meant the formation.

Posted: Thu Aug 31, 2006 8:17 pm
by Nation
heres my log file.

It pretty much says this every time I open it up. I think it was used to log on to playmyth.net. I'm not sure.
06.18.106 22:58:40 myth windows ----------------------------------------------
06.18.106 22:58:40 Unable to open a file to check if it is a tag file (is tagedit or extractor open?) Err: 5
06.18.106 22:58:40 Unable to open a file to check if it is a tag file (is tagedit or extractor open?) Err: 5
06.18.106 22:58:40 File Myth_TFL.exe in the externals folder offsets are bad!
06.18.106 22:58:40 File readme.txt in the externals folder has invalid flags!
06.18.106 22:58:40 File Smackw32.dll in the externals folder offsets are bad!
06.18.106 22:58:40 Unable to open a file to check if it is a tag file (is tagedit or extractor open?) Err: 5
06.18.106 22:58:40 File unins000.dat in the externals folder offsets are bad!
06.18.106 22:58:40 File unins000.exe in the externals folder offsets are bad!
06.18.106 22:58:40 File uninstal.log in the externals folder has invalid flags!
heres another one from a differnt logfile in the same folder.
2006-08-25 20:38:29
Myth: TFL Build 264 running under Win95 ----------------------------------------------
Error: File system General in .\Myth1Code\tag_files.c, line #3495: Unable to open a file to check if it is a tag file (is tagedit or extractor open?) Err: 5
Error: File system General in .\Myth1Code\tag_files.c, line #3495: Unable to open a file to check if it is a tag file (is tagedit or extractor open?) Err: 5
Error: File system General in .\Myth1Code\tag_files.c, line #3483: File mythlog.txt in the externals folder has invalid flags!
Error: File system General in .\Myth1Code\tag_files.c, line #3495: Unable to open a file to check if it is a tag file (is tagedit or extractor open?) Err: 32
Error: File system General in .\Myth1Code\tag_files.c, line #3478: File Myth_TFL.exe in the externals folder offsets are bad!
Error: File system General in .\Myth1Code\tag_files.c, line #3478: File Myth_TFL_old.exe in the externals folder offsets are bad!
Error: File system General in .\Myth1Code\tag_files.c, line #3483: File readme.txt in the externals folder has invalid flags!
Error: File system General in .\Myth1Code\tag_files.c, line #3483: File Readme_1.5.pdf in the externals folder has invalid flags!
Error: File system General in .\Myth1Code\tag_files.c, line #3478: File Smackw32.dll in the externals folder offsets are bad!
Error: File system General in .\Myth1Code\tag_files.c, line #3495: Unable to open a file to check if it is a tag file (is tagedit or extractor open?) Err: 5
Error: File system General in .\Myth1Code\tag_files.c, line #3478: File unins000.dat in the externals folder offsets are bad!
Error: File system General in .\Myth1Code\tag_files.c, line #3478: File unins000.exe in the externals folder offsets are bad!
Error: File system General in .\Myth1Code\tag_files.c, line #3483: File uninstal.log in the externals folder has invalid flags!
Using Max Resolution Size x:640 y:480

Mouse appears to have 3 buttons and 3 axes.
Establishing connection with metaserver at balor.playmyth.net:6321...
Connected.
Disconnecting from metaserver.
Establishing connection with metaserver at balor.playmyth.net:6321...
Connected.
Disconnecting from metaserver.
Establishing connection with metaserver at balor.playmyth.net:6321...
Connected.
Disconnecting from metaserver.
Closing Myth.

Posted: Fri Sep 01, 2006 9:51 pm
by Nation
this dosnt say anything?