Myth II 1.6 OSX STILL using 640x480 interfaces??????
Myth II 1.6 OSX STILL using 640x480 interfaces??????
Okay I'm just hoping that I'm really stupid and it is possible, but I have my doubts. Ever since Myth 2 came out, when the program loaded, it HAD to switch to a 640x480 monitor resolution. It never gave any other options. At the time back in '98, I could understand this since resolutions were small. But now with monitors pushing 1200x1000 or whatever plus, I can't believe this hasn't been updated. To my eye, it looks like the interface was made to be 640x480 specific. What confuses me though is the preferences allow you to change the resolution, and when a game starts it DOES go to 1024x768, my natural resolution.
What's the deal here people????
What's the deal here people????
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if you hold down option when u start myth up you can choose to not change resolutions. It means the game runs in a small section of the screen with a black background, but i prefer this to the hugely pixelated blown up version. I have thought about this a few times, are there any high res versions of this image around, or a way to make it so the main screen could look better on higher resolutions?
Mac OSX 1.4.9
Intel 1.83 Dual Core iMac
1GB RAM
Intel 1.83 Dual Core iMac
1GB RAM
The Interface graphics are indeed 640x480. So are all of the dialogs (metaserver lobby, prefs, etc). To redo them all would be a lot of work, not just from the programmers, but artists would need to make a lot of new interface art (for all the different resolutions that everyone wants to have). In the end, its just not worth the effort off a small volunteer project like ours.
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I run it at 1280x768 (damn widescreen G4 Ti PB's...) but amazingly...I don't get any stretching when I'm in game which is cool...
Anyway...
If someone could find the original images for some of the interfaces (like Jinn and Chimera...) you might be able to convert them at their original (instead of shrinking them to 640x480) resolutions right?
Anyway...
If someone could find the original images for some of the interfaces (like Jinn and Chimera...) you might be able to convert them at their original (instead of shrinking them to 640x480) resolutions right?
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