I'm using 1.6PB UB, but ive got a feeling atleast some of these issues are not new ones.
-In ingame cutscenes, when the camera is just watching someone but NOT panning (e.g. watchin some dialog take place) and the zoom keys are disabled, the mousewheel can still be used to zoom in/out
-Ive only seen this in ww2, though i suspect its not specific to ww2:
Sometimes an rpg fired(normally zooked) really close to a hill, it bounces off the hill and goes flying for miles. It should allways explode on impact...I've only noticed it on some maps tho...
not sure how fixable this is, its just one of those little niggling bugs thats been around for ever
-Like the last issue, i lobbed an rpg and real close range when i was standing on a hill facing down the hill, and the rpg lobbed into the air super super super high, and about 5 seconds later fell down a metre or two from where i fired it.
-Out of curiousity, is there anything that is behind myth crashing people to the desktop. Today we had a host crash and everyone in the game got dumped straight to the desktop...shouldnt these kinda of probs just dump you to post or show host disconnected?
Ongoing niggles
- AblitERateOR
- Posts: 165
- Joined: Sat Jul 01, 2006 8:30 pm
- Location: Auckland, New Zealand
Ongoing niggles
Mac OSX 1.4.9
Intel 1.83 Dual Core iMac
1GB RAM
Intel 1.83 Dual Core iMac
1GB RAM
- AblitERateOR
- Posts: 165
- Joined: Sat Jul 01, 2006 8:30 pm
- Location: Auckland, New Zealand
Code: Select all
Host Name: alastairs-computer
Date/Time: 2006-10-20 01:14:26.476 +1300
OS Version: 10.4.8 (Build 8L2127)
Report Version: 4
Command: Myth II 1.6
Path: /Applications/Games/Myth II/Myth II.app/Contents/MacOS/Myth II 1.6
Parent: WindowServer [85]
Version: 1.6.0 (1.6.0)
PID: 9751
Thread: 0
Exception: EXC_ARITHMETIC (0x0003)
Codes: EXC_I386_DIV (divide by zero)
Thread 0 Crashed:
0 net.projectmagma.myth2 0x0002491a build_rabble + 113 (formations.c:669)
1 net.projectmagma.myth2 0x0004bc96 build_movement_command_destinations + 365 (monster_commands.c:2236)
2 net.projectmagma.myth2 0x0004c046 execute_movement_command + 412 (monster_commands.c:2008)
3 net.projectmagma.myth2 0x0004e00f execute_monster_commands + 214 (monster_commands.c:152)
4 net.projectmagma.myth2 0x000c52f5 update_myth + 824 (myth.c:917)
5 net.projectmagma.myth2 0x000c71d2 idle_myth + 100 (main.c:1118)
6 net.projectmagma.myth2 0x000c7a0c idle_game_state + 19 (main.c:1077)
7 net.projectmagma.myth2 0x000c8434 update_everything + 36 (main.c:517)
8 net.projectmagma.myth2 0x000ca10f main + 72 (main.c:370)
9 net.projectmagma.myth2 0x00002ab6 _start + 228 (crt.c:272)
10 net.projectmagma.myth2 0x000029d1 start + 41
Thread 1:
0 libSystem.B.dylib 0x90009857 mach_msg_trap + 7
1 com.apple.opengl 0x931c46e4 glcDebugListener + 338
2 libSystem.B.dylib 0x90023d87 _pthread_body + 84
Thread 2:
0 libSystem.B.dylib 0x90009857 mach_msg_trap + 7
1 com.unsanity.ape 0xc0001db2 __ape_agent + 307
2 libSystem.B.dylib 0x90023d87 _pthread_body + 84
Thread 3:
0 libSystem.B.dylib 0x90048a47 semaphore_timedwait_signal_trap + 7
1 ...ple.CoreServices.CarbonCore 0x90cdc0ab TSWaitOnSemaphoreCommon + 163
2 ...ple.CoreServices.CarbonCore 0x90ce309d TimerThread + 87
3 libSystem.B.dylib 0x90023d87 _pthread_body + 84
Thread 4:
0 libSystem.B.dylib 0x90009857 mach_msg_trap + 7
1 com.apple.CoreFoundation 0x9082869a CFRunLoopRunSpecific + 2014
2 com.apple.CoreFoundation 0x90827eb5 CFRunLoopRunInMode + 61
3 com.apple.audio.CoreAudio 0x9145b8da HALRunLoop::OwnThread(void*) + 158
4 com.apple.audio.CoreAudio 0x9145b6f5 CAPThread::Entry(CAPThread*) + 93
5 libSystem.B.dylib 0x90023d87 _pthread_body + 84
Thread 5:
0 libSystem.B.dylib 0x90004d8a syscall + 10
1 com.apple.OpenTransport 0x9a2f6306 CarbonSelectThreadFunc + 222
2 libSystem.B.dylib 0x90023d87 _pthread_body + 84
Thread 6:
0 libSystem.B.dylib 0x90024427 semaphore_wait_signal_trap + 7
1 com.apple.OpenTransport 0x9a2f2322 CarbonOperationThreadFunc + 176
2 libSystem.B.dylib 0x90023d87 _pthread_body + 84
Thread 7:
0 libSystem.B.dylib 0x90048a47 semaphore_timedwait_signal_trap + 7
1 com.apple.audio.CoreAudio 0x91468a10 CAGuard::WaitFor(unsigned long long) + 212
2 com.apple.audio.CoreAudio 0x91468932 CAGuard::WaitUntil(unsigned long long) + 66
3 com.apple.audio.CoreAudio 0x914673a2 HP_IOThread::WorkLoop() + 690
4 com.apple.audio.CoreAudio 0x914670e9 HP_IOThread::ThreadEntry(HP_IOThread*) + 17
5 com.apple.audio.CoreAudio 0x9145b6f5 CAPThread::Entry(CAPThread*) + 93
6 libSystem.B.dylib 0x90023d87 _pthread_body + 84
Thread 0 crashed with X86 Thread State (32-bit):
eax: 0x1960dffb ebx: 0x0000647d ecx: 0x0000b40c edx: 0x00000000
edi: 0x00000001 esi: 0x0000d071 ebp: 0xbfffe4d8 esp: 0xbfffe470
ss: 0x0000001f efl: 0x00010246 eip: 0x0002491a cs: 0x00000017
ds: 0x0000001f es: 0x0000001f fs: 0x00000000 gs: 0x00000037
Mac OSX 1.4.9
Intel 1.83 Dual Core iMac
1GB RAM
Intel 1.83 Dual Core iMac
1GB RAM
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- Site Admin
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