VETs CAMPAIGN
Posted: Sat Dec 16, 2006 11:44 pm
since getting the civil war maps scripted is as likely as well me finishing this by tomorrow... I was wondering about a Multiplayer campaign ...
Does anyone know if this could work.....
Civil war.....
8 mulitplayer maps each map is a next battle... with each map having more and more must use vetrans units on it... thus when the first map ends.. thinking as a timed game if what ever units both sides have left carry over to the next mesh...
I was doing this in the coop for officers and such in a Warfare... but that was gonna be single player and must use vets is easier offline of course....
what happens to veterans when you rehost from one multiplayer mesh to the next ? what actions keep the veted units in the cue?
basically though this might become unballanced at times... it would kinda add resource management ie strat for a future fight.. and if next mesh works instead of one 50 minute civil war game it could be say 5 ten minute games on different meshes carrying the vets that survive to each battle...
anyway just a thought... and was wondering if it could work... on multiplayer as well as on coop...
Does anyone know if this could work.....
Civil war.....
8 mulitplayer maps each map is a next battle... with each map having more and more must use vetrans units on it... thus when the first map ends.. thinking as a timed game if what ever units both sides have left carry over to the next mesh...
I was doing this in the coop for officers and such in a Warfare... but that was gonna be single player and must use vets is easier offline of course....
what happens to veterans when you rehost from one multiplayer mesh to the next ? what actions keep the veted units in the cue?
basically though this might become unballanced at times... it would kinda add resource management ie strat for a future fight.. and if next mesh works instead of one 50 minute civil war game it could be say 5 ten minute games on different meshes carrying the vets that survive to each battle...
anyway just a thought... and was wondering if it could work... on multiplayer as well as on coop...