The Fallen Levels; The Last Battle bug?
The Fallen Levels; The Last Battle bug?
Every time I play the second to last TFL level plugin for Myth II (the last battle); there's a fetch which kills off all of my reinforcements around Alric at the banner, before my force can reach & activate them. I don't remember this happening in Myth I, but it seems to always happen in TFL plugin; is this a glitch that can be fixed? What exactly is going on? Why does the fetch recognize them if they're not activated as green usable units yet?
I try and hang back and kill all of the fetch first, but the one never even comes on the map when I play. I think it goes straight to the reserves. I just hear lightning in the distance. The berzerker that calls me over isn't there, he's dead, and usually only two archers survive. Maybe I'm doing something else wrong.
http://files.to/get/385010/36888/fetchbugCobalt 7 wrote:Can you send the film?
This ALWAYS happens, every time I play the level. Alone or with friends.
- Baron LeDant
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Err... what the hell guys?
This happens every single time on the level if you don't really hurry to Alric and friends. After killing the fetch immediately west of the starting position, send a berserk to where the Fetch kills Alrics group, when the Fetch changes its targeting to the zerk, lure the Fetch back to your archers.
This happens every single time on the level if you don't really hurry to Alric and friends. After killing the fetch immediately west of the starting position, send a berserk to where the Fetch kills Alrics group, when the Fetch changes its targeting to the zerk, lure the Fetch back to your archers.
I wear a plastic ass on my bag ~ Da Cheeze
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... except that it never use to happen in The Fallen Levels either. I tested that level plenty of times before both v1 and v2 releases without noticing it, and I'm not the only one.
Makes me wonder whether its not something in myth 2 itself that's changed.
Its 99% likely that there won't be a fix, so I'm afraid you'll have to regard the need to rush as an extra challenge.
Makes me wonder whether its not something in myth 2 itself that's changed.
Its 99% likely that there won't be a fix, so I'm afraid you'll have to regard the need to rush as an extra challenge.