Mac OS X Myth 1.6 No Sound

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peasus
Posts: 3
Joined: Sun Mar 04, 2007 8:56 pm

Mac OS X Myth 1.6 No Sound

Post by peasus »

I've installed myth 1.6 on an intel Macbook Pro and everything worked fine for the first couple of plays. However, now, when I boot into the game, I don't have any audio at all... Has anyone run into this problem or have a solution to it? Thanks.
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Avatara
Posts: 137
Joined: Mon Aug 08, 2005 10:38 am
Location: Tokyo, Japan

Post by Avatara »

Before anyone else says it...

Go to your Myth folder... there's a text file inside it called myth_log. Please paste its contents here.
Graydon
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Post by Graydon »

Or you hit your hotkeys to do some window changes... say like Exposé, and you managed to hit F3 a whole bunch one game, and now you've effectively turned your sound off in the prefs. Take a look in the prefs pane....
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peasus
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Post by peasus »

Here's the log

2007-03-04 21:45:43
Myth II 32-Bit |iUniversal|p - Build 290 running under MacOS 1048 (Intel) ----------------------------------------------
Error: Data Corrupted in /Volumes/Fire Drive/Myth/myth-16x/Myth2Code/tag_files/tag_files.c, line #3662: the monolithic file ':Macintosh HD:Applications:Myth II:plugins:Icon
' has no header
Scanning for software devices...
Found 1 to use
Scanning for OpenGL devices...
Found 1 to use
Error: Data Corrupted in /Volumes/Fire Drive/Myth/myth-16x/Myth2Code/tag_files/tag_files.c, line #3662: the monolithic file ':Macintosh HD:Applications:Myth II:plugins:Icon
' has no header
Loading Patch Files...
Patch 1.2
Patch 1.3
PlayMyth v1.2.1
PMI_Classic
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded
Establishing connection with metaserver at balor.playmyth.net:6321...
Connected.
Running OpenGL at 1440 x 900, 32 bit
Starting mesh "I'll Fall On Your Grave"...
Quitting networked game...
Running OpenGL at 1440 x 900, 32 bit
Starting mesh "Killing Grounds"...
Quitting networked game...
Running OpenGL at 1440 x 900, 32 bit
Starting mesh "Killing Grounds"...
Quitting networked game...
Running OpenGL at 1440 x 900, 32 bit
Starting mesh "Gimble in the Wabe"...
Quitting networked game...
Running OpenGL at 1440 x 900, 32 bit
Starting mesh "Raid on the Plains"...
Quitting networked game...
Running OpenGL at 1440 x 900, 32 bit
Starting mesh "The Badlands"...
Quitting networked game...
Running OpenGL at 1440 x 900, 32 bit
Starting mesh "Gimble in the Wabe"...
Quitting networked game...
Running OpenGL at 1440 x 900, 32 bit
Starting mesh "Drowned Kingdom"...
Quitting networked game...
Running OpenGL at 1440 x 900, 32 bit
Starting mesh "Drowned Kingdom"...
resetting outgoing client queue for player #1
Quitting networked game...
Disconnecting from metaserver.
Closing Myth.
peasus
Posts: 3
Joined: Sun Mar 04, 2007 8:56 pm

Post by peasus »

Graydon wrote:Or you hit your hotkeys to do some window changes... say like Exposé, and you managed to hit F3 a whole bunch one game, and now you've effectively turned your sound off in the prefs. Take a look in the prefs pane....
Naw, definitely already checked that.
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Avatara
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Location: Tokyo, Japan

Post by Avatara »

peasus wrote: 2007-03-04 21:45:43
Myth II 32-Bit |iUniversal|p - Build 290 running under MacOS 1048 (Intel) ----------------------------------------------
Error: Data Corrupted in /Volumes/Fire Drive/Myth/myth-16x/Myth2Code/tag_files/tag_files.c, line #3662: the monolithic file ':Macintosh HD:Applications:Myth II:plugins:Icon
' has no header
Well, we have an error here. Dont know if it's sound related, but maybe one of the Project Magma staff knows more about it.
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