I'm sick of it
Posted: Tue Mar 13, 2007 1:27 pm
Okay, I just can't stand killcount is being capped at 250/255, can anyone do something about this?
Fan-base Myth Development Community
https://tain.projectmagma.net/forum/
I think 100% of all posters here think that Myth should be taken far beyond the borders that were set by Bungie back in '97. It is already so much more and people are still discussing about high res units, high res landscapes and 3D models. I think this is a minor issue that should be taken seriously since it would improve gameplay enourmously, especially on games like SRotD and Mazz.Doobie wrote:consider yourselves lucky it isn't capped at 5 like it used to be.
Of course, until you hear from someone who knows, you don't know if the cap is arbitrary, or if it's there because it would be a lot of work to re-code. Other limits might be in place to keep system requirements down (of course, that's a choice that could be changed...and probably should be if the community wants that).Gjallarhorn wrote:I think 100% of all posters here think that Myth should be taken far beyond the borders that were set by Bungie back in '97. It is already so much more and people are still discussing about high res units, high res landscapes and 3D models. I think this is a minor issue that should be taken seriously since it would improve gameplay enourmously, especially on games like SRotD and Mazz.
I'm not intentionally nagging for someone to fix this, it's meant as a simple question, and maybe someone will say "Hey, that sounds like a good plan, maybe something for the next patch." And for donating; would you donate?? Doesn't sound good to me, pay money for game fixes.The Seeker wrote:Of course, until you hear from someone who knows, you don't know if the cap is arbitrary, or if it's there because it would be a lot of work to re-code. Other limits might be in place to keep system requirements down (of course, that's a choice that could be changed...and probably should be if the community wants that).Gjallarhorn wrote:I think 100% of all posters here think that Myth should be taken far beyond the borders that were set by Bungie back in '97. It is already so much more and people are still discussing about high res units, high res landscapes and 3D models. I think this is a minor issue that should be taken seriously since it would improve gameplay enourmously, especially on games like SRotD and Mazz.
Then again, remember too this is all volunteer, and free. Does Project Magma accept donations (I've been meaning to find out)? Have you (& everyone) donated? If you want people to do things...are you doing anything to help (like donating)?
Look at the post.The Elfoid wrote:I think that while the number shouldn't go up for vetting, number of kills should go on forever - even if your char stays the same I like to keep track.
Ok, yeah, I get that...I do that too.Gjallarhorn wrote:I'm not intentionally nagging for someone to fix this, it's meant as a simple question, and maybe someone will say "Hey, that sounds like a good plan, maybe something for the next patch."
Very possible. 255 is the max value you can store in 1 byte (in binary). Which means there could be loads of data structures sprinkled throughout the Myth code which is based on a 1 byte value for this information, and to change it could require altering a lot of data structures, then checking a lot of code to verify it won't break if the data structure size has been expanded.Death's Avatar wrote:I do not know for sure...but things that come out as numbers like 255 are usually hard limits...just kind of a rule of thumb...I imagine that making it higher could potentially require a lot of work
I understand you would pay, but you're from America, Europeans are more...how do you call it...stubborn with such things...The Seeker wrote:Ok, yeah, I get that...I do that too.Gjallarhorn wrote:I'm not intentionally nagging for someone to fix this, it's meant as a simple question, and maybe someone will say "Hey, that sounds like a good plan, maybe something for the next patch."
>And for donating; would you donate?? Doesn't sound good to me, pay money for game fixes.
Are you kidding me?!? Of course I would (will)!!! To be able to play your favorite game, with additional bug-fixes, on your current system, 10 years later!?! Isn't that worth something to you? Even just donating $5, one time (though I think it's worth more).
Currently Myth is unstable for me, due to low RAM on the system I'm using it on (an older desktop). I have the RAM on order, once I have time to install it, once I see Myth is working just fine for me, I absolutely plan to contact Magma to see if they take donations. And if I play online regularly, I figure I should donate PMNet at least the cost of a movie ticket or a few coffees/beers once/month. There are ongoing expenses to maintain PMNet, and if you're getting enjoyment out of it.... (not to mention they & Magma are GIVING LOTS of their time...and you benefit).
Very possible. 255 is the max value you can store in 1 byte (in binary). Which means there could be loads of data structures sprinkled throughout the Myth code which is based on a 1 byte value for this information, and to change it could require altering a lot of data structures, then checking a lot of code to verify it won't break if the data structure size has been expanded.Death's Avatar wrote:I do not know for sure...but things that come out as numbers like 255 are usually hard limits...just kind of a rule of thumb...I imagine that making it higher could potentially require a lot of work
Good. Can we Paypal it to an email address or how do you accept them? You need a "donate" link on your site.Doobie wrote:Regarding donations, magma does indeed accept donations to cover things like domain name registration, and hosting costs.
AFAIK there is a *lot* of this in the Myth code. From my experience dissecting tags and glancing at things I believe this is the most likely reason for a limit of some kind (and well described by The Seeker). 255 is a "magic" number - the maximum integer value stored in one byte. If it were simpler, it most likely would have been done already (i.e. raised to 32767, etc.).The Seeker wrote:Very possible. 255 is the max value you can store in 1 byte (in binary). Which means there could be loads of data structures sprinkled throughout the Myth code which is based on a 1 byte value for this information, and to change it could require altering a lot of data structures, then checking a lot of code to verify it won't break if the data structure size has been expanded.