MythII 1.5 demo Can be patched to 1.6 FYI

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Point
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Joined: Mon Mar 22, 2004 12:58 pm

MythII 1.5 demo Can be patched to 1.6 FYI

Post by Point »

FYI MythII 1.5 demo Can be patched to 1.6 FYI

thus allowing all the enhancements of 1.6

still your missing the foundation tags of a full install though
the resolutions and windowed mode etc.. are there...

As far as I can tell and others may want to confirm it seems to work fine.


install Demo download patch 1.6 rename myth II demo application folder to just Myth II run patch ... on selected folder...
then 1.6 should work...

other way is to install patch and replace files in demo folder...


(note: if tagsets for mods maps do not reference non demo tags those maps should work.) it would be helpful if someone could list what tags are in the demo or not in the demo for future map makers ;)

for example this would help some one figure out
what myth II tfl and the fallen levels tags are they missing?
or WWII recon whats are missing? Etc.. thus making it easier for some to create a more well rounded myth 1.6 demo experience.... ;)



Myth II Build 290 running under Modern Windows 5.010000 ----------------------------------------------
Scanning for software devices...
Found 1 to use
Scanning for Direct3D devices...
Found 1 to use
Scanning for 3Dfx devices...
Found 0 to use
Scanning for OpenGL devices...
Found 1 to use
Using GDI for Input
Mouse appears to have 2 buttons and 2 axes.
Initialized for DirectSound3D using COM
Loading Patch Files...
Patch 1.2
Patch 1.3
PlayMyth v1.2.1
PMI_Classic
Patch 1.4
Patch 1.4 Interface
Patch 1.5
Loading Patch Files Succeeded

Running Direct3D at 1440 x 900, 16 bit
if one does not learn from the failings of the past they are likely to suffer its return.
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