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Colormap size
Posted: Tue Jul 03, 2007 3:15 pm
by gugusm
Sorry if it has been already posted, but I want to know how big color map can be? Does 2560x2560 is not too big?
Posted: Tue Jul 03, 2007 6:58 pm
by lank
2560x2560 is indeed too big, or it used to be (i'm not sure since the 1.6 update).
make a test mesh at that size and build a plugin, swap the local folder out and see if myth likes the plugin with that large a colourmap in it.
if not, i know that 2560x2304 (or 2304x2560) will work.
Posted: Tue Jul 03, 2007 7:08 pm
by carlinho
I tried a 2560 x 2560 maps and I can play it fine in single player
I don't know about multiplayer though....
Posted: Tue Jul 03, 2007 9:16 pm
by Baak
carlinho wrote:I tried a 2560 x 2560 maps and I can play it fine in single player
Isn't that like 200 miles x 200 miles?
Posted: Tue Jul 03, 2007 10:06 pm
by carlinho
absolutely, it would take you ages to walk from one side to the other.
but so big as 70% of that is the Greek city I did with an acropolis similar to the one athens has and huge walls around it, and a harbour with a huge birreme in it...and I needed space (30%) for a huge army to lay outside the walls and to siege it...
2560 x 2560 works fine on a PC in single player...
Posted: Wed Jul 04, 2007 4:06 am
by gugusm
OK, thanks guys, I'll try it by myself, and yes it will be solo so I hope it'll work.
Posted: Wed Jul 04, 2007 5:10 am
by lank
the problem isn't whether the map will load - as long as myth has the RAM available it will - but whether an independent plugin with the cmap/smap collection tag in it will be valid. if one of the coders knows whether that particular limit has been increased and happens to read this thread, can you please chime in?
Posted: Wed Jul 04, 2007 9:47 pm
by carlinho
that sucks...I'm in the middle of doing this insane huge map....
I remember somebody telling me the limit was expanded and that you could do maps this big, but I can't remember when or who, and couldn't find it on the search forums...
would love to hear from the coders....
Posted: Wed Jul 04, 2007 10:28 pm
by lank
well the easy way to find out, as i suggested first off, is to build a plugin using the large mesh that you have, remove your local folder for the test, and see if myth likes the plugin.
Posted: Thu Jul 05, 2007 3:21 am
by carlinho
great news! it does!
Posted: Thu Jul 05, 2007 4:13 pm
by gugusm
Well, I think it was Myrd who wrote somewhere on forums that limit is really big and I think 2560x2560 should work, but I'd rather wanted to ask. But Carl, if you say it works, then it's great
Posted: Thu Jul 05, 2007 6:43 pm
by carlinho
well, the plugin worked and I played the level in single player...but before you put tons of hours on the map, test it without too many things to see if it works on your computer.
It does play on my pc but on my mac it lags bad.
Posted: Fri Jul 06, 2007 11:08 am
by gugusm
OK Carl, I'll try, but your map is bigger than mine isn't it?
Posted: Fri Jul 06, 2007 11:55 am
by carlinho
2560 x 2560 and it has tons of models, units, scenery, scripting, etc
on my pc pentium II 2 ghz 512mb video card it runs smooth, but on my mc power mac 1.5ghz (not intel) it sucks
still, not for the map but for the high res units and the complexity of the models (the greek trirreme takes a toll of the rendering engine)
but it definitely works!
Posted: Fri Jul 06, 2007 3:27 pm
by gugusm
Well, if it's because what you wrote (high res units and models complexity), it's okay. I'd rather be worried if it lag, beacause of cmap size.