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Tag issue within Fear
Posted: Sun Sep 16, 2007 6:25 pm
by Welly
I've recently unloaded the tags from Creation's 7th God plugin files. Strange thing is, the Unit Tags are not linking to any Collection References, only the Monster tags. Also, within the Monster tags, they do not have a Collection tag assigned at the top, even though the sequences are all correct with the monster tag.
What on earth is this? I want to be able to assign CORE tags to units but all I get is "no tag" option when I'm in there. Is this something Creation did, a bug, or what?
I'm on a mac. Btw it's good to be back, hope all are doing well.
Posted: Sun Sep 16, 2007 6:44 pm
by A-Red
You unpacked both the mappack and the tagset? it's possible the collection references ended up in the mappack. Remotely possible. And are you using TSG 1.4?
I once heard something about Creation making the collections inaccessible so they couldn't be ripped. Maybe that's what this is.
Anyway, there are other ways to get those units. Most are on the Myth Addicts resources index, and all are on Soulblaster's new site. In spite of what Creation may have done early on, Clem more recently said that any of their units can be used if credited properly.
Posted: Sun Sep 16, 2007 6:51 pm
by Welly
I have unpacked both the Tagset and the Level pack, the 1.4 versions too. What the hell did they do to the collections tags? How can I circumvent this? (if the only means is to download the units separately, I'll do it)
Posted: Sun Sep 16, 2007 7:29 pm
by A-Red
It really beats me. I don't see how you could get Fear to recognize certain tags as locked without doing some programming.
Posted: Sun Sep 16, 2007 7:37 pm
by Welly
A-Red wrote:It really beats me. I don't see how you could get Fear to recognize certain tags as locked without doing some programming.
No doubt that's what they did.. I decided to man up and whip out HexEdit, the magical yet pain-in-the-ass solution to all problems like this. Since I'm only screwing around with Unit tags, I just have to change no more than 8 characters in the unit tag's data/resource fork (whichever one hex edit messes with, can't remember).
THanks A-red for the time!
Posted: Mon Sep 17, 2007 8:45 am
by vinylrake
Welly wrote:A-Red wrote:It really beats me. I don't see how you could get Fear to recognize certain tags as locked without doing some programming.
No doubt that's what they did.. I decided to man up and whip out HexEdit, the magical yet pain-in-the-ass solution to all problems like this. Since I'm only screwing around with Unit tags, I just have to change no more than 8 characters in the unit tag's data/resource fork (whichever one hex edit messes with, can't remember).
THanks A-red for the time!
Why "man up" when the tags are already extacted as discrete usable individual units on the site mentioned above? Seems silly to spend time hex-editing to arrive at something someone's already provided you.
Posted: Mon Sep 17, 2007 11:43 am
by Fury IX
What I do is use Tahoe and duplicate the collection and rename it as "Elf Archer 2". Then for some reason it auto switches all the Elf Archer collections in fear to the new collection and it works fine. Don't ask me why though...
Also the TSG tags on that site are not able to be modified without duplicating collection (or hex editing)
Posted: Wed Sep 19, 2007 4:07 am
by Welly
vinylrake wrote:Why "man up" when the tags are already extacted as discrete usable individual units on the site mentioned above? Seems silly to spend time hex-editing to arrive at something someone's already provided you.
Vinylrake that's because those tags don't edit properly, and they aren't complete, hence not what I'm looking for:
For example, the TSG tags have two unique collection references in there for the Disciple unit. One was for the
Head Disciple in the "camp royale" mesh (the solo level where you walk around in goblin disguises and talk to the enemies). Since that unit has the regular Disciple CORE, it seems Creation just forgot to tag the unique collection reference to the Head Disciple. I can't do this using the stuff you're talking about, and I didn't want to use the "duplicate tag after tag" method.
The second unique Disciple CORE was for the
Citadel Head Disciple, a unit which simply wasn't added at all (or perhaps was the CORE for Malv'i'khel, the grand disciple you're supposed to assassinate who wound up with a different CORE altogether). Same for that file, too.
Posted: Wed Sep 19, 2007 10:32 am
by Doobie
hey welly, long time no see.
Posted: Thu Sep 20, 2007 2:49 pm
by vinylrake
Welly wrote:The second unique Disciple CORE was for the Citadel Head Disciple, a unit which simply wasn't added at all (or perhaps was the CORE for Malv'i'khel, the grand disciple you're supposed to assassinate who wound up with a different CORE altogether). Same for that file, too.
That's kind of odd. Talk about making it difficult for people to re-use your units...
Any chance fixed/edited/easily-usable units will make a public appearance anytime soon?