Page 1 of 1

Can a Heron Guard block enemy attacks?

Posted: Wed Oct 24, 2007 11:46 am
by The Vile
People from ProjectMagma,

In my MYTH II game, I run the FEAR and head to COLLECTION REFERENCES directory, where I can see the animation frames of every unit. Regarding the HERON GUARD unit, the frames 322 to 337 are part of the "healing" animation, the HG crossing his swords in order to run the healing maneuver. In a similar way Warriors and Brigands can block/deflect enemy melee attacks with their shields and Mauls can block with their solid clubs, I'd like to know something: is it possible to create a "block" animation in which the Heron Guard uses the same frames described above? To be more specific, in the PROJECTILE GROUPS directory I have created a new "heron guard blocked blow" from the existing "warrior blocked blow" and then all I have to do now is to insert the Heron Guard's "blocking" action (the frames explained above) in order to create an automatic Heron Guard blocking animation similar to Warrior/Brigand shield block and Maul club deflect. I'd like, if possible, a detailed explanation about this. Thanks for any positive response that may help me on doing it.

OK, I'm going for now!

PS: if this topic is placed in the wrong section of this forum, you can move it accordingly to the right section, I won't care! Just don't throw it out of ProjectMagma forums!

Posted: Wed Oct 24, 2007 3:57 pm
by Khadrelt
In the Heron Guard monster tag, open the 'Sequences' window and switch the blocking sequence to 'heal'.

Posted: Wed Oct 24, 2007 5:59 pm
by The Vile
In the Heron Guard monster tag, open the 'Sequences' window and switch the blocking sequence to 'heal'.
Well, I knew this, but wasn't this I was talking about! When I posted my question, I was talking about how to include in my "heron guard blocked blow" projectile group the crossing swords action (i.e. Heron Guard's animation frames 322 to 337). To be more exact, I've selected the "warrior blocked blow" projectile group and created "heron guard blocked blow" from it. So, I'm talking about creating a new "blocking" animation using existing animation frames of the HG collection (for example, a Warrior block animation is in frames 49 to 72, while a Brigand block animation uses frames 498 to 513, therefore I'd like my HG to deflect attacks by using ONLY frames 322 to 337 in an own blocking animation). Doing so, I will enter the MONSTERS tag, open the 'Sequences' window and switch the blocking sequence to 'block' instead of 'heal'. That's my question: how can I create for the Heron Guard a blocking animation by inserting the animation frames described above? I'd like a complete response about doing this. Thanks for it!

OK, I'm going for now!

Posted: Wed Oct 24, 2007 7:18 pm
by carlinho
you need to have a mac
you need to have amber
you need to open the heron guard collection with amber
you need to create a new sequence in amber
with 6 frames (332-337) and 8 views.
then move the sprites from the bitmaps section accordingly.

then go into fear, monster tag, select blocking sequence your new sequence created in amber...

Posted: Thu Oct 25, 2007 7:39 am
by The Vile
you need to have a mac
you need to have amber
you need to open the heron guard collection with amber
you need to create a new sequence in amber
with 6 frames (332-337) and 8 views.
then move the sprites from the bitmaps section accordingly.

then go into fear, monster tag, select blocking sequence your new sequence created in amber...

WOW that's cool, very cool! Thanks a lot! Just one more thing: where can I obtain the Amber 2.0b6 program (despite my OS is Windows, not Mac), or else which equivalent of Amber for Windows can I use and where to obtain it? More thanks if ya can pass me this answer!

OK, I'm going for now!

Posted: Thu Oct 25, 2007 10:21 am
by Khadrelt
Unfortunately, there is no Windows version of Amber. There's Tahoe, but it can't do the kinds of things Amber can.

Not only that, you can't just have any Mac - you have to have one that will run OS 9 either natively or in Classic mode. Amber is a Classic app and won't run in OS X.

As to where to find it, it's on the udogs hotline: http://hl.udogs.net/files/Useful_Tools/Useful_Tools/