Can a Heron Guard block enemy attacks?
Posted: Wed Oct 24, 2007 11:46 am
People from ProjectMagma,
In my MYTH II game, I run the FEAR and head to COLLECTION REFERENCES directory, where I can see the animation frames of every unit. Regarding the HERON GUARD unit, the frames 322 to 337 are part of the "healing" animation, the HG crossing his swords in order to run the healing maneuver. In a similar way Warriors and Brigands can block/deflect enemy melee attacks with their shields and Mauls can block with their solid clubs, I'd like to know something: is it possible to create a "block" animation in which the Heron Guard uses the same frames described above? To be more specific, in the PROJECTILE GROUPS directory I have created a new "heron guard blocked blow" from the existing "warrior blocked blow" and then all I have to do now is to insert the Heron Guard's "blocking" action (the frames explained above) in order to create an automatic Heron Guard blocking animation similar to Warrior/Brigand shield block and Maul club deflect. I'd like, if possible, a detailed explanation about this. Thanks for any positive response that may help me on doing it.
OK, I'm going for now!
PS: if this topic is placed in the wrong section of this forum, you can move it accordingly to the right section, I won't care! Just don't throw it out of ProjectMagma forums!
In my MYTH II game, I run the FEAR and head to COLLECTION REFERENCES directory, where I can see the animation frames of every unit. Regarding the HERON GUARD unit, the frames 322 to 337 are part of the "healing" animation, the HG crossing his swords in order to run the healing maneuver. In a similar way Warriors and Brigands can block/deflect enemy melee attacks with their shields and Mauls can block with their solid clubs, I'd like to know something: is it possible to create a "block" animation in which the Heron Guard uses the same frames described above? To be more specific, in the PROJECTILE GROUPS directory I have created a new "heron guard blocked blow" from the existing "warrior blocked blow" and then all I have to do now is to insert the Heron Guard's "blocking" action (the frames explained above) in order to create an automatic Heron Guard blocking animation similar to Warrior/Brigand shield block and Maul club deflect. I'd like, if possible, a detailed explanation about this. Thanks for any positive response that may help me on doing it.
OK, I'm going for now!
PS: if this topic is placed in the wrong section of this forum, you can move it accordingly to the right section, I won't care! Just don't throw it out of ProjectMagma forums!