Another scripting Q
Posted: Tue Nov 06, 2007 1:22 am
Could someone help me make sense of this? I have this unit GLITBOY1 that I want to appear when another unit ATLAS dips below 90% health. When he appears, I want the players to know via some "boss music", the sound action, and I want the new unit to attack everything not on his team across the whole map (he is a big unit). But something's wrong, he never appears. Could someone help me figure this out?
Code: Select all
GLITBOY1
{
(obje, monster_identifier)
10053 (des mech S1)
}
rdy for more? [Test Unit]
initially_active
deactivates_on_successful_execution
0.00, 0.00
{
Vitality Less Than
0.90000
(link, monster_identifier)
10051 (CAGES (1) Trooper HMG team 2)
Activates on Success
appear!
}
AHAHA [Attack]
deactivates_never
0.00, 0.00
{
Attackers
10053 (des mech S1)
Attack Team
0
2
Attack All Enemies Flag
}
appear! [Unit Control]
deactivates_on_trigger
0.00, 0.00
{
Monsters
10053 (des mech S1)
(visi, action_identifier)
World Knot Visibility Flag
Activates on Success
AHAHA
let us know...
}
let us know... [Sound Action]
deactivates_on_trigger
0.00, 0.00
{
Sound Tag
boss music
}