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Scripting problem/question.

Posted: Thu Dec 06, 2007 10:52 pm
by Jon God
I have been trying to to get myth to check the map for a projectile, and if it is not found, search everyone's inventory, if not found then, activate another action.

Problem is, all I've managed to do, is have it either:

A. Activate without searching unit's inventories, or

B. Have nothing happen at all.


Anyone feel like giving me some help?

Posted: Fri Dec 07, 2007 1:11 am
by Fury IX
GEOM 1: Test map for Proj (on trigger)
Activate on success: whatever
Activate on failure: Test Unit inventories (GEOM2)

GEOM 2: Test Unit inventories (on trigger)
Activate on success: loop back (GEOM1) or whatever
Activate on failure: whatever

Posted: Fri Dec 07, 2007 1:16 am
by Jon God
I actually managed to get it to work before coming back to the topic to read the responses, thanks though!