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Trouble with fear and loathing

Posted: Sat Jan 05, 2008 1:51 am
by Ragnarok1120
Hey! I'm brand new to map and unit making and have been reading all the material I can, but am hitting some to be expected problems.

1. Units ive put together show up in my unit pallete but then do not show up in the place unit box. I havent been able to load any units.

2.) I've extracted a map I'd like to use off of another plugin and put it into the correct local sub folders. However, the map doesnt load up at all and the only option I'm given is to load a bitmap file. So, What I've done is to extract the entire plug in that has what I want and then load it up into loathign and that seems to work, but then I have to deal with all the old units being there and then I have the problem of Q #1.

I've put together Monster-unit-collection-collection ref-object-stringlist-artifacts and everything that I am aware that I need but to no avail.

Please help. Thanks

Posted: Sat Jan 05, 2008 3:14 am
by carlinho
uh...not sure if I understand your problem,

1) from what I understand you created a new monster and in fear in the unit tag you can see the collection reference and the monster but then in loathing you can't see the monster?
or you are talking about in loathing that you can see the unit but when you click on it there's nothing there?
if it's #2 maybe the collection reference is not set right in UNITS in fear, or the collection is not set right in monsters, or the sequence is not set right int he monster tag?
it could be tons of different things...

2)so you extracted a MESH and placed it in the MESH folder...?
does the mesh use any models, units, etc that your local folder doesn't have?
if the mesh uses standard myth models, scenery and units it should work
but if it uses custom of any of those you'll have to make sure to include their files as well in your local folder for it to work

Re: Trouble with fear and loathing

Posted: Sat Jan 05, 2008 1:21 pm
by A-Red
Ragnarok1120 wrote:2.) I've extracted a map I'd like to use off of another plugin and put it into the correct local sub folders. However, the map doesnt load up at all and the only option I'm given is to load a bitmap file. So, What I've done is to extract the entire plug in that has what I want and then load it up into loathign and that seems to work, but then I have to deal with all the old units being there and then I have the problem of Q #1.
To load an existing mesh in Loathing, you need the colormap collection and the "collection" and "geometry" tags for any new architectural models that appear on the mesh. Local projectiles, scenery, and units don't matter--the mesh can load without them.

Posted: Sat Jan 05, 2008 4:49 pm
by Fury IX
yea the unit pallete is a little strange on my computer too, you can only see like 6 monsters at a time in the place units box. So I kind of have to click off the names list but leave one highlighted and scroll through with mouse wheel (or arrows). After awhile it became second nature and I dont have trouble with it at all anymore.

Posted: Sat Jan 05, 2008 7:13 pm
by Ragnarok1120
Yeah that worked Fury, thanks.

Is there a limit to how big the local folder can be for loathing to be able to load it. I extracted a bunch of plugs with the idea that was given to me that instead of trying to add items, ill just delete them and leave the ones i need. probally quicker than all the endless searching.

Posted: Sat Jan 05, 2008 7:47 pm
by A-Red
I don't think there's a limit on how big the local folder can be. Loathing doesn't load the entire local, it loads the tags it needs for a single level at a time.

Posted: Sat Jan 05, 2008 8:16 pm
by Ragnarok1120
Oh, cause mine is suddenly crashing alot.

How do I link the tags I want to introduce.

I was able to introduce a new unit in loathing and save it. But the map wont load now in myth

Posted: Sat Jan 05, 2008 8:44 pm
by gugusm
I'm not sure if I'm understanging right, but if you extracted few different plugins to your local folder, then I think it may cause crashing when loading some of these maps... or not :wink: But I wouldn't suggest doing that.

Posted: Sat Jan 05, 2008 9:13 pm
by Myrd
Some of the tags may having conflicting ids (the four letter identifiers), which will cause problems, since two tags with identical ids that are of the same type cannot coexist.

Posted: Tue Jan 08, 2008 4:50 pm
by Renwood
The less you have in your local folder at one time the better.
it can cause all kinds of whacky problems even in multiplayer.

When ooga and i work on maps or plugins we only have 1 in our local folder at a time to prevent screwyness.

-Renwood