MONSTER CHANGING ARTIFACTS....

A forum for discussing map making ideas and problems for the Myth series.
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Point
Posts: 1805
Joined: Mon Mar 22, 2004 12:58 pm

MONSTER CHANGING ARTIFACTS....

Post by Point »

I have been dabbling with these quite a bit with CWR units getting on horses picking up and dropping flags, manning artillery and such...

though still have many things that dont seem to work just right maybe I am missing something or there is some room for some refinement in 1.7


Artifacts dont seem to be able to fully change the monster..... object size for instance and I assume object strength characteristics ie soldier getting in a tank shouldnt shrink to soldier obj size and shouldnt die as easily than when outside tank... attacks also seem to overide but you cant select the monsters sequence for the attack it only lets you select from the projectiles collections....

this is a challenge when a replacement arty man wants to change shell types and cant simply have the new shell type over ride the attack.... hes not fully changed into the artillery piece so inventory doest work the same...

anyway some challenges im trying to figure out and could use some help on...


anyone have some work arounds for this ... I have made it work by eliminating some options and compromising which works ok for cwr though as I jump into finishing cpr and AoM the object size really screws things up since now tanks will shrink when drivers get in and catapults will become mini catapults when manned by troops...
if one does not learn from the failings of the past they are likely to suffer its return.
Souly
Posts: 187
Joined: Thu Dec 22, 2005 7:11 am
Location: South Africa

Post by Souly »

I feel you Point.

Would be nice if monster over ride would chance the size.

Point , i know its alot of work, but i edit all my seq , made them abit bigger and to make your unit tuffer, use the "Edit Bonus Effect Mod" in your artifact, that will give your monster tuffer "armor".
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Point
Posts: 1805
Joined: Mon Mar 22, 2004 12:58 pm

:(

Post by Point »

thats a tuff work around since my renders are pretty much maxed out scale wise...

if carlinos over 256x256 pixels work well then maybe new larger renders could be done though that would increase plug sizes by at least 100 meg... and its already pushing 300meg...


ARTIFACTS simply should be able to overide more... if its possible in I hope it happens in 1.7
if one does not learn from the failings of the past they are likely to suffer its return.
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