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Posted: Fri Apr 25, 2008 7:45 am
by Fildred
I am in the process of making a solo campaign for myth II, but I'm having trouble with one issue. I looked everywhere for an answer to this question but couldn't find one so here it is:

Is there a way to make text appear on your screen the same way as when it is accompanied by a sound normally, but without the sound actually recorded? For instance, in the second level of myth 2, a warrior scout comes down and says something along hte lines of "there are prsioners held in the graveyard," and this statement is acoompanied by a caption of the exact same words. In my campaign, after the player erradicates the occupants of a small camp that contains a warlock, i need the caption to read "The necromancer's files say that his 'work' is being done by the south road."

Is there a map action that can display this text for me, or is there some other way to this? Thanks.

Posted: Fri Apr 25, 2008 11:10 am
by gugusm
Make a new string list tag and put there a line of text which you want to appear, then make an empty line at the bottom (just click return and click OK). Now, make a new sound tag and choose your string list tag under "Subtitle String List", then choose your exact line of text under "Subtitle String". You can mess there with some other values, but I think that you'll find it out on your own.

To implement your sound (but without sound :wink: ) into the game you'll have to use scripting - Sound action. But if you're making your own solo campaign, then I assume that it's not a problem for you. But post it here, if not.

Posted: Fri Apr 25, 2008 11:42 am
by vinylrake
gugusm wrote:To implement your sound (but without sound :wink: ) into the game you'll have to use scripting - Sound action. But if you're making your own solo campaign, then I assume that it's not a problem for you. But post it here, if not.
Couldn't you just add a sound that is 1 second of silence and attach the string to that?

Posted: Fri Apr 25, 2008 11:49 am
by gugusm
I'm not sure if I understand you right, but are you talking about ambient sounds? I think that solution which I posted is better (you don't have to even record this 1 second of silence :wink: ), also every dialogue in Myth was made by this way.

Posted: Fri Apr 25, 2008 12:44 pm
by Pyro
Yeah, gugusm is correct. No sound needs to be recorded. You just do the following:

1) Make a new string list tag with all the dialogue that level will have. Make sure you don't make the sentences too long or they get cut off for players using smaller resolutions. You can test this out by switching to a smaller resolution like the 640x480 or whichever the default was back then.

2) Make a new sound tag. You won't need to import any sounds to use this tag.

3) In the new sound tag's "Subtitle String List", select the string list you made. In the "Subtitle String", select the specific string in the string list that this sound tag will use when activated. The rest of the settings won't matter if you have no actual sound to play with this tag.

4) Now you add this sound tag to your map's script.

Posted: Fri Apr 25, 2008 6:09 pm
by Fildred
thanks alot, it worked perfectly. I knew there had to be a simple way to do it.