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1.7 Public testing?

Posted: Wed Apr 30, 2008 6:58 pm
by Renwood TWA
To take a que from Iron......
So how are people doing with the whole 1.7 testing?

I've been testing maps, films and stuff i seem to see that sometimes in multiplayer games that the flags are halloween colors (black and orange)
and also the green for YOUR units on the overhead in coop or 2 team games seems to have gone from LIGHT GREEN for Your teams units OR your units, to Much Darker and harder to see green.

Umm other then that lets see.. Detail textures are pretty fuckin sexy and look great....maybe TOOO high res though (imagine that!) where they end up looking better when you have the camera zoomed in closer to the mesh then you really can use to play the game in combat, unless you are zooming in to pick up the good puss or something. When the camera is zoomed out pretty far from the mesh, the textures look too busy . There is a problem some have noticed where the detail textures start to look like noise when you zoom out to normal max or mid camera height. the textures are too high res sometimes and end up adding too much noise (BTW this is GOOD kinda beacuse it shows how myth can have SUPER high res terrain (Cmap) maps now)

This feature just needs to be tweaked a little to get it the right scale for each of the maps its used on.

Love the ProjIntoMon BTW sweet stuff indeed!!! Thanks Magama Types!

O and BTW are you guys currently trying to do public testing on 1.7?

I have not been releasing it to others because i thought it was a private build (302) and wasnt for the public yet. If its good to go and you guys say its ok, then ill start to promote it and release to others that want it( many have asked about it), if that time has come.

O and it would be real handy to get a version of Oak...it seems to work! I had to hit save after ANY changes i made in 1.3 loathing back in the day...WE have a LOT of ALL new maps coming out and they are at the perfect point to add the detail textures to them.......soo if Oak being buggy is keeping it in house, PLEASE release it anyway! Loathing (and maybe fear?) were buggy as fuck, and i was happy to have a chance to use it in the first place! HIT SAVE AFTER EVERY CHANGE! hhehehe

What have others seen while trying 1.7?

-Renwood

Posted: Wed May 07, 2008 11:48 am
by oogaBooga
Id have to agree - the detail textures are SO finely detailed that when you zoom out it looks like noise - but i found out that if you were to take those SAME detail textures and increase their size - they look pretty damn swell when youre all-the-way zoomed out.

Most notably - the cobblestone and grass textures. Snow looks fine tho(imo)

Posted: Wed May 07, 2008 12:15 pm
by vinylrake
oogaBooga wrote:Id have to agree - the detail textures are SO finely detailed that when you zoom out it looks like noise - but i found out that if you were to take those SAME detail textures and increase their size - they look pretty damn swell when youre all-the-way zoomed out.

Most notably - the cobblestone and grass textures. Snow looks fine tho(imo)
Some of us just have to sigh and wait impatiently to try out this feature and hope it will arrive Soon(tm).

I know I've been holding off on releasing my SMythurf total conversion mega campaign until the texture maps are available.

Posted: Wed May 07, 2008 3:20 pm
by ozone
Find me on HL

Ill see what I can do about getting you oak

Posted: Fri May 09, 2008 8:44 am
by Eddaweaver
vinylrake wrote: Some of us just have to sigh and wait impatiently to try out this feature and hope it will arrive Soon(tm).
FYI AFAIK it only works on OpenGL.

Posted: Fri May 09, 2008 9:04 am
by vinylrake
Eddaweaver wrote:[
FYI AFAIK it only works on OpenGL.
Works for me, I've always thought that ClosedGL sooks.

Posted: Fri May 09, 2008 2:30 pm
by ozone
oh so you got it?

Got your PM on HL but wasnt able to reply before I got dropped from the server

when I got back..u wuz gone

Posted: Fri May 09, 2008 3:13 pm
by doctor 7
Is there a place where one can find what's being done for the 1.7 update? I keep checking the front page here but there haven't been any updates since October so I end up checking less and less. :(

Posted: Fri May 09, 2008 4:05 pm
by vinylrake
ozone wrote:oh so you got it?

Got your PM on HL but wasnt able to reply before I got dropped from the server

when I got back..u wuz gone
actually no, I meant 'works for me' in the non-literal sense as in "it's fine with me if texture maps only work under OpenGL" sense.

I tried logging back in to HL udogs last night a few times and got server errors.

I'll try again soon(tm).

Posted: Fri May 09, 2008 4:32 pm
by Pyro
Well so far 1.7 is still in dev/private testing. So we won't know more until its in public testing. No idea when that will be. Only they would know.