I gather this is something that some of you have asked at least once in your Myth lives, and that question is "can the Myth kill count extend beyond 250+? (it was originally 255)
I'm sure it's a simple software issue that will never be changed but is it possible? - maybe I should just let my units die, and not worry about it.
If it can be increased does anyone think it should?
Regards,
Peter.
Last edited by pitabox987 on Fri Jan 30, 2009 2:32 am, edited 1 time in total.
Death's Avatar wrote:Kills beyond 250 are still recorded, you just don't see them till post game.
I'm quite sure they're not. It displays "250+" - even the kill ration stops at ".250" --- been working with myth tags for 10 years know them quite well.
Either solo or multiplayer 'endgame stats' (whether shown with fancy postgame artwork in solo mode, or in a formatted metaserver data sheet shown in the multiplayer post-game) kills are recorded past 250. However individual units wont display more than "250+". Excluding Mazzarin's Demise, this huge number is more than enough for any single player mission. I don't think there's a need to increase the limit, but then again, I'm not saying I'm against it. I still have yet to place a vote.
You're both incorrect. Originally, the limit was once a unit had gained enough kills to make his sheilds go all the way across the top status bar. On original Myth TFL at 640x480 resolution, this amounted to ~30 kills depending how long the units name was.
You're both incorrect. Originally, the limit was once a unit had gained enough kills to make his sheilds go all the way across the top status bar. On original Myth TFL at 640x480 resolution, this amounted to ~30 kills depending how long the units name was.
Gray, you know what Myrd meant. Myrd wasn't talking about how many shields appear on a status bar, but the limit Myth tracks kills for each unit. The current limit is 255 which appears as "250+".
I'm not against raising the limit, but I doubt it will be of much use either way.