Page 1 of 1

deadly swamps

Posted: Tue Mar 24, 2009 8:00 am
by oaf
I should like to create areas where some life is lost only if you walk through.
It is possible?


Oaf

Posted: Tue Mar 24, 2009 8:44 am
by Sonixboom
i think so, but it might take some flags, like a cloudkill type thing. idk though talk to pyro or ared

-Saint †

Re: deadly swamps

Posted: Tue Mar 24, 2009 9:00 am
by Killswitch
oaf wrote:I should like to create areas where some life is lost only if you walk through.
It is possible?
Do you mean you're making an epic Neverending Story TC? And this is going to be for the Swamps of Sadness?

Artax!!!

Posted: Tue Mar 24, 2009 9:51 am
by Tireces
dunno if answer was there but I remember such topic:
http://tain.totalcodex.net/forum/viewto ... ght=damage

Posted: Tue Mar 24, 2009 3:50 pm
by Fury IX
by far the easiest way is to use media, and edit the ripple effect to do damage (and mb be invisible).

Scripting would be pretty easy too.

Posted: Tue Mar 24, 2009 3:50 pm
by Fury IX
by far the easiest way is to use media, and edit the ripple effect to do damage (and mb be invisible).

Scripting would be pretty easy too.

Posted: Tue Mar 24, 2009 5:31 pm
by A-Red
In 1.7 there is a GEOM flag that lets you test for units on a terrain type, allowing you to selectively damage those units. If you're willing to wait for it, that's the easiest way to get what you want (and I'm sure if you ask nicely you can become a tester for the latest build). Otherwise, find out how to do what Fury said--I'd never heard of it before, but it sounds very effective.

If you want to script it in 1.6, you have to set up polygon tests around the areas you want to do damage (using Geometry Filters). Pretty easy if you have one area of damage , but not if you have 20 oblong swamp patches.

Posted: Tue Mar 24, 2009 8:24 pm
by Fury IX
When you walk in water, it automatically creates a ripple or splash projectile that follows at the units feet. Just find this projectile and edit it to do damage.

Sisters of the Blade has "quicksand" that you die if you walk in (not sure how they did it), and theres a ww2 plug called Acid Bath that for sure uses the ripple effect to damage units who walk in the acid.

Posted: Wed Mar 25, 2009 8:36 am
by Sonixboom
i remember hte quicksand but the acid bath ive never heard of... sounds really kool though

-Saint †

Posted: Thu Mar 26, 2009 10:08 am
by Deqlyn
effectively in that method fury if your standing still. you could live as long as you dont move the water(if thats possible) not sure if it cinludes current. Depends on how much the dmg u have the ripple effect do.

Harrass undead that are immune to the swamp dmg would be interesting if they keep moving in and out of it.

Posted: Thu Mar 26, 2009 4:28 pm
by Zeph
actually, the blood from the unit being hit my ripple effect could trigger another ripple :P You need to set the damaging projectile to centered on target, slashing metal and choose nearby target!

Posted: Thu Mar 26, 2009 5:30 pm
by A-Red
But note that if you make it slashing damage, you can't make undead immune to it. Or you could, but you'd have to alter a lot of other things to do it.

Posted: Thu Mar 26, 2009 6:39 pm
by Zeph
oops yes. bad idea!