Need a Map action script

A forum for discussing map making ideas and problems for the Myth series.
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Road
Posts: 372
Joined: Fri Mar 19, 2004 3:23 pm

Need a Map action script

Post by Road »

Im looking for a pretty simple map action script that would delete a monster of timid difficulty when playing a higher difficulty.
I assume it would go something like: Check difficulty chosen, If difficulty is greater than X delete these monsters (list of monsters).

Or a script that would choose one of these certain monsters to appear via the difficulty rating.

Its for a multiplayer mapset and I want the unit that's available per team based on the difficulty setting.
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Pyro
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Joined: Sun Mar 21, 2004 2:14 pm
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Post by Pyro »

If you want each difficulty to a different set of units... For example for Timid you want unit A, but for Simple you want unit B so that each difficulty has a unique set of units this script would do the trick:


TUNI. Timid?
Difficulty Equal To
[0]
Activates on Success
[the CTRL for Timid]
Activates on Failure
[Simple?]

TUNI. Simple?
Difficulty Equal To
[1]
Activates on Success
[the CTRL for Simple]
Activates on Failure
[Normal?]

Do that for each difficulty and make the CTRLs for each difficulty and link them to the Activates on Success parameters. The CTRL will make the units you want for that difficulty to become visible.
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