multiplayer triggers upon dying?

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dac
Posts: 125
Joined: Thu Apr 16, 2009 12:39 am

multiplayer triggers upon dying?

Post by dac »

This one is for the script gurus out there -

on the HUNTING gametype is there any way to write a script that would reduce your score to 0? This is to force cooperative gameplay in a hunting gametype for jon god's derelict plug.

Thanks!
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Fury IX
Posts: 254
Joined: Thu Oct 19, 2006 7:37 pm

Re: multiplayer triggers upon dying?

Post by Fury IX »

Im not sure but I doubt there is an easy way to script this. Who would win?

Maybe you can make the horde of monsters NOT hunting targets, and just have a few mega monsters mixed in who are. 1 single unit would have a really tough time and would have to coop to get through the hordes, and race to kill the really tough targets. Just an idea.
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Pyro
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Re: multiplayer triggers upon dying?

Post by Pyro »

Why would you want to set it to 0? What am I missing?
Deqlyn
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Re: multiplayer triggers upon dying?

Post by Deqlyn »

More info is needed before I warrant a reply.
Jon God
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Re: multiplayer triggers upon dying?

Post by Jon God »

I actually think I found a use for it, though not in the normal infection gametype.

Infected however might make good use of it.
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